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From: Erik V. <eri...@xs...> - 2011-04-06 08:02:16
|
There are two entry points: the original test.TestGame, and the newer and somewhat more elaborate rails.util.RunGame. I think the main difference is that only the latter can pick up the name of a saved file after clicking on it. I don't remember the Help discussion, so I can't comment on that question. Erik. Van: Eric Flood [mailto:eto...@gm...] Verzonden: woensdag 6 april 2011 7:58 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] main code/entry point/Client Ok, I've been going through Rails for the past few weeks, to see how I can contribute and help. I feel I have a good idea how everything is organized, and where each component is located. Now I'm trying to string them together, to gain a broader perspective on the project. The first thing I'm looking for is the main/entry point. I don't see it. On the API, it's claimed that rails.client.main is what I'm looking for - but I cannot find even rails.client. I've tried RTFM and RTFF (admittedly only briefly for the latter), but I'm not seeing it. Any help? Also, there was discussion a few weeks back about having help menus formatted differently to be more available throughout the game. Is that still needed? Thanks! -Eric |
From: Eric F. <eto...@gm...> - 2011-04-06 05:58:12
|
Ok, I've been going through Rails for the past few weeks, to see how I can contribute and help. I feel I have a good idea how everything is organized, and where each component is located. Now I'm trying to string them together, to gain a broader perspective on the project. The first thing I'm looking for is the main/entry point. I don't see it. On the API, it's claimed that rails.client.main is what I'm looking for - but I cannot find even rails.client. I've tried RTFM and RTFF (admittedly only briefly for the latter), but I'm not seeing it. Any help? Also, there was discussion a few weeks back about having help menus formatted differently to be more available throughout the game. Is that still needed? Thanks! -Eric |
From: Games on t. B. <gam...@gm...> - 2011-04-05 17:18:14
|
For what its worth, the classes folder appears in the project folder before I even run it -- immediately after creating a new project from the trunk. Perhaps the ant build is being done automatically or something? And you're right, Scott. It looks like I may have to reinstall Eclipse. I have no other idea what it might be, as I've deleted the project (including hidden files) to no avail. -Tim On Tue, Apr 5, 2011 at 1:06 PM, brett lentz <bre...@gm...> wrote: > Hmm... the "classes" directory is created during the Ant build > process, and shouldn't be in SVN. > > I'll investigate this further... > > ---Brett. > > > > On Tue, Apr 5, 2011 at 9:36 AM, Games on the Brain > <gam...@gm...> wrote: >> OK there is definitely something wrong, at least on my end. >> >> I deleted the project altogether (and deleted it from my drive as >> well) and created it anew from the trunk. >> >> I then ran it (without changing a thing -- not even including my own >> game) and got the same problem with the clipped map tiles. >> >> One thing that seems strange is that there is a folder called >> "classes" created within my project folder that seems to contain a >> clone of the project -- almost like it's a backup. Is that supposed to >> happen? >> >> Any other ideas? >> >> -Tim >> >> >> >> On Tue, Apr 5, 2011 at 11:32 AM, Games on the Brain >> <gam...@gm...> wrote: >>> OK this is really weird. >>> >>> There is a whole additional instance of the Rails project inside the >>> classes folder of the actual Rails project. I have no idea how it got >>> there. >>> >>> Gonna rebuild the project from the repository and see what happens. >>> >>> -Tim >>> >>> >>> >>> On Tue, Apr 5, 2011 at 11:28 AM, Erik Vos <eri...@xs...> wrote: >>>> Are you really sure that your SVG tiles are the same as in the repository? >>>> I don't have this problem now, but I have seen white clippings before while >>>> experimenting with TileDesigner. In any case, things go wrong if tiles are >>>> exported with a different size than 170. >>>> >>>> I have also seen the stock market problem before, but I can't remember the >>>> cause. Sorry. >>>> >>>> Erik. >>>> >>>> >>>>> -----Oorspronkelijk bericht----- >>>>> Van: Games on the Brain [mailto:gam...@gm...] >>>>> Verzonden: dinsdag 5 april 2011 17:09 >>>>> Aan: Development list for Rails: an 18xx game >>>>> Onderwerp: [Rails-devel] Graphics Bug in Latest Revision? >>>>> >>>>> I'm getting some weird display issues in the latest revision from the >>>>> repository. See the images below. >>>>> >>>>> Note that I only get the unusual stock market display with my game. >>>>> Other games are fine. The maps, though, are messed up (the white clippings >>>>> and such) on all of the games I've tried. >>>>> >>>>> Other than adding my game to the GameList.xml, I haven't touched the main >>>>> files. >>>>> >>>>> Any idea what might be causing this? >>>>> >>>>> -Tim >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Xperia(TM) PLAY >>>> It's a major breakthrough. An authentic gaming >>>> smartphone on the nation's most reliable network. >>>> And it wants your games. >>>> http://p.sf.net/sfu/verizon-sfdev >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>> >> >> ------------------------------------------------------------------------------ >> Xperia(TM) PLAY >> It's a major breakthrough. An authentic gaming >> smartphone on the nation's most reliable network. >> And it wants your games. >> http://p.sf.net/sfu/verizon-sfdev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------------ > Xperia(TM) PLAY > It's a major breakthrough. An authentic gaming > smartphone on the nation's most reliable network. > And it wants your games. > http://p.sf.net/sfu/verizon-sfdev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: brett l. <bre...@gm...> - 2011-04-05 17:06:50
|
Hmm... the "classes" directory is created during the Ant build process, and shouldn't be in SVN. I'll investigate this further... ---Brett. On Tue, Apr 5, 2011 at 9:36 AM, Games on the Brain <gam...@gm...> wrote: > OK there is definitely something wrong, at least on my end. > > I deleted the project altogether (and deleted it from my drive as > well) and created it anew from the trunk. > > I then ran it (without changing a thing -- not even including my own > game) and got the same problem with the clipped map tiles. > > One thing that seems strange is that there is a folder called > "classes" created within my project folder that seems to contain a > clone of the project -- almost like it's a backup. Is that supposed to > happen? > > Any other ideas? > > -Tim > > > > On Tue, Apr 5, 2011 at 11:32 AM, Games on the Brain > <gam...@gm...> wrote: >> OK this is really weird. >> >> There is a whole additional instance of the Rails project inside the >> classes folder of the actual Rails project. I have no idea how it got >> there. >> >> Gonna rebuild the project from the repository and see what happens. >> >> -Tim >> >> >> >> On Tue, Apr 5, 2011 at 11:28 AM, Erik Vos <eri...@xs...> wrote: >>> Are you really sure that your SVG tiles are the same as in the repository? >>> I don't have this problem now, but I have seen white clippings before while >>> experimenting with TileDesigner. In any case, things go wrong if tiles are >>> exported with a different size than 170. >>> >>> I have also seen the stock market problem before, but I can't remember the >>> cause. Sorry. >>> >>> Erik. >>> >>> >>>> -----Oorspronkelijk bericht----- >>>> Van: Games on the Brain [mailto:gam...@gm...] >>>> Verzonden: dinsdag 5 april 2011 17:09 >>>> Aan: Development list for Rails: an 18xx game >>>> Onderwerp: [Rails-devel] Graphics Bug in Latest Revision? >>>> >>>> I'm getting some weird display issues in the latest revision from the >>>> repository. See the images below. >>>> >>>> Note that I only get the unusual stock market display with my game. >>>> Other games are fine. The maps, though, are messed up (the white clippings >>>> and such) on all of the games I've tried. >>>> >>>> Other than adding my game to the GameList.xml, I haven't touched the main >>>> files. >>>> >>>> Any idea what might be causing this? >>>> >>>> -Tim >>> >>> >>> ------------------------------------------------------------------------------ >>> Xperia(TM) PLAY >>> It's a major breakthrough. An authentic gaming >>> smartphone on the nation's most reliable network. >>> And it wants your games. >>> http://p.sf.net/sfu/verizon-sfdev >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> > > ------------------------------------------------------------------------------ > Xperia(TM) PLAY > It's a major breakthrough. An authentic gaming > smartphone on the nation's most reliable network. > And it wants your games. > http://p.sf.net/sfu/verizon-sfdev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Scott P. <sc...@re...> - 2011-04-05 17:02:18
|
On Tue, Apr 5, 2011 at 11:36 AM, Games on the Brain < gam...@gm...> wrote: > OK there is definitely something wrong, at least on my end. > I am not presuming that you are as prone to screwing things up as I am, but I have over the past month both not realized that I had two instances of the workspace folder (in different locations on my drive) and messed something up in the Eclipse interface while trying to do a sync that I had to reinstall Eclipse. I think it would be worth reinstalling Eclipse, hopefully saving the effort of troubleshooting the problem. |
From: James R. <rom...@gm...> - 2011-04-05 17:00:04
|
I once had glitchy graphics problems that I couldn't track down. The map looked fine when I ran Rails under Linux, but it was all chopped up when I ran it under Windows on the same machine. I gave up trying to use Rails under Windows for a few months. Then I updated the driver for my graphics card, and it started working right again. I know that's a shot in the dark, but maybe it'll help. Jim On Tue, Apr 5, 2011 at 11:36 AM, Games on the Brain < gam...@gm...> wrote: > OK there is definitely something wrong, at least on my end. > > I deleted the project altogether (and deleted it from my drive as > well) and created it anew from the trunk. > > I then ran it (without changing a thing -- not even including my own > game) and got the same problem with the clipped map tiles. > > One thing that seems strange is that there is a folder called > "classes" created within my project folder that seems to contain a > clone of the project -- almost like it's a backup. Is that supposed to > happen? > > Any other ideas? > > -Tim > > > > On Tue, Apr 5, 2011 at 11:32 AM, Games on the Brain > <gam...@gm...> wrote: > > OK this is really weird. > > > > There is a whole additional instance of the Rails project inside the > > classes folder of the actual Rails project. I have no idea how it got > > there. > > > > Gonna rebuild the project from the repository and see what happens. > > > > -Tim > > > > > > > > On Tue, Apr 5, 2011 at 11:28 AM, Erik Vos <eri...@xs...> wrote: > >> Are you really sure that your SVG tiles are the same as in the > repository? > >> I don't have this problem now, but I have seen white clippings before > while > >> experimenting with TileDesigner. In any case, things go wrong if tiles > are > >> exported with a different size than 170. > >> > >> I have also seen the stock market problem before, but I can't remember > the > >> cause. Sorry. > >> > >> Erik. > >> > >> > >>> -----Oorspronkelijk bericht----- > >>> Van: Games on the Brain [mailto:gam...@gm...] > >>> Verzonden: dinsdag 5 april 2011 17:09 > >>> Aan: Development list for Rails: an 18xx game > >>> Onderwerp: [Rails-devel] Graphics Bug in Latest Revision? > >>> > >>> I'm getting some weird display issues in the latest revision from the > >>> repository. See the images below. > >>> > >>> Note that I only get the unusual stock market display with my game. > >>> Other games are fine. The maps, though, are messed up (the white > clippings > >>> and such) on all of the games I've tried. > >>> > >>> Other than adding my game to the GameList.xml, I haven't touched the > main > >>> files. > >>> > >>> Any idea what might be causing this? > >>> > >>> -Tim > >> > >> > >> > ------------------------------------------------------------------------------ > >> Xperia(TM) PLAY > >> It's a major breakthrough. An authentic gaming > >> smartphone on the nation's most reliable network. > >> And it wants your games. > >> http://p.sf.net/sfu/verizon-sfdev > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > >> > > > > > ------------------------------------------------------------------------------ > Xperia(TM) PLAY > It's a major breakthrough. An authentic gaming > smartphone on the nation's most reliable network. > And it wants your games. > http://p.sf.net/sfu/verizon-sfdev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Games on t. B. <gam...@gm...> - 2011-04-05 16:55:45
|
OK there is definitely something wrong, at least on my end. I deleted the project altogether (and deleted it from my drive as well) and created it anew from the trunk. I then ran it (without changing a thing -- not even including my own game) and got the same problem with the clipped map tiles. One thing that seems strange is that there is a folder called "classes" created within my project folder that seems to contain a clone of the project -- almost like it's a backup. Is that supposed to happen? Any other ideas? -Tim On Tue, Apr 5, 2011 at 11:32 AM, Games on the Brain <gam...@gm...> wrote: > OK this is really weird. > > There is a whole additional instance of the Rails project inside the > classes folder of the actual Rails project. I have no idea how it got > there. > > Gonna rebuild the project from the repository and see what happens. > > -Tim > > > > On Tue, Apr 5, 2011 at 11:28 AM, Erik Vos <eri...@xs...> wrote: >> Are you really sure that your SVG tiles are the same as in the repository? >> I don't have this problem now, but I have seen white clippings before while >> experimenting with TileDesigner. In any case, things go wrong if tiles are >> exported with a different size than 170. >> >> I have also seen the stock market problem before, but I can't remember the >> cause. Sorry. >> >> Erik. >> >> >>> -----Oorspronkelijk bericht----- >>> Van: Games on the Brain [mailto:gam...@gm...] >>> Verzonden: dinsdag 5 april 2011 17:09 >>> Aan: Development list for Rails: an 18xx game >>> Onderwerp: [Rails-devel] Graphics Bug in Latest Revision? >>> >>> I'm getting some weird display issues in the latest revision from the >>> repository. See the images below. >>> >>> Note that I only get the unusual stock market display with my game. >>> Other games are fine. The maps, though, are messed up (the white clippings >>> and such) on all of the games I've tried. >>> >>> Other than adding my game to the GameList.xml, I haven't touched the main >>> files. >>> >>> Any idea what might be causing this? >>> >>> -Tim >> >> >> ------------------------------------------------------------------------------ >> Xperia(TM) PLAY >> It's a major breakthrough. An authentic gaming >> smartphone on the nation's most reliable network. >> And it wants your games. >> http://p.sf.net/sfu/verizon-sfdev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > |
From: Games on t. B. <gam...@gm...> - 2011-04-05 15:33:32
|
OK this is really weird. There is a whole additional instance of the Rails project inside the classes folder of the actual Rails project. I have no idea how it got there. Gonna rebuild the project from the repository and see what happens. -Tim On Tue, Apr 5, 2011 at 11:28 AM, Erik Vos <eri...@xs...> wrote: > Are you really sure that your SVG tiles are the same as in the repository? > I don't have this problem now, but I have seen white clippings before while > experimenting with TileDesigner. In any case, things go wrong if tiles are > exported with a different size than 170. > > I have also seen the stock market problem before, but I can't remember the > cause. Sorry. > > Erik. > > >> -----Oorspronkelijk bericht----- >> Van: Games on the Brain [mailto:gam...@gm...] >> Verzonden: dinsdag 5 april 2011 17:09 >> Aan: Development list for Rails: an 18xx game >> Onderwerp: [Rails-devel] Graphics Bug in Latest Revision? >> >> I'm getting some weird display issues in the latest revision from the >> repository. See the images below. >> >> Note that I only get the unusual stock market display with my game. >> Other games are fine. The maps, though, are messed up (the white clippings >> and such) on all of the games I've tried. >> >> Other than adding my game to the GameList.xml, I haven't touched the main >> files. >> >> Any idea what might be causing this? >> >> -Tim > > > ------------------------------------------------------------------------------ > Xperia(TM) PLAY > It's a major breakthrough. An authentic gaming > smartphone on the nation's most reliable network. > And it wants your games. > http://p.sf.net/sfu/verizon-sfdev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2011-04-05 15:28:48
|
Are you really sure that your SVG tiles are the same as in the repository? I don't have this problem now, but I have seen white clippings before while experimenting with TileDesigner. In any case, things go wrong if tiles are exported with a different size than 170. I have also seen the stock market problem before, but I can't remember the cause. Sorry. Erik. > -----Oorspronkelijk bericht----- > Van: Games on the Brain [mailto:gam...@gm...] > Verzonden: dinsdag 5 april 2011 17:09 > Aan: Development list for Rails: an 18xx game > Onderwerp: [Rails-devel] Graphics Bug in Latest Revision? > > I'm getting some weird display issues in the latest revision from the > repository. See the images below. > > Note that I only get the unusual stock market display with my game. > Other games are fine. The maps, though, are messed up (the white clippings > and such) on all of the games I've tried. > > Other than adding my game to the GameList.xml, I haven't touched the main > files. > > Any idea what might be causing this? > > -Tim |
From: Games on t. B. <gam...@gm...> - 2011-04-05 15:26:53
|
That fixed my game's stock market, but the maps on all of the games are still clipped with white. -Tim On Tue, Apr 5, 2011 at 11:21 AM, Scott Petersen <sc...@re...> wrote: > On Tue, Apr 5, 2011 at 10:08 AM, Games on the Brain > <gam...@gm...> wrote: >> >> Any idea what might be causing this? > > Try deleting your game-specific ini files. > The ones that look like this: > workspace\Rails\settings_1830.rails_ini |
From: Scott P. <sc...@re...> - 2011-04-05 15:21:47
|
On Tue, Apr 5, 2011 at 10:08 AM, Games on the Brain < gam...@gm...> wrote: > Any idea what might be causing this? Try deleting your game-specific ini files. The ones that look like this: workspace\Rails\settings_1830.rails_ini |
From: Games on t. B. <gam...@gm...> - 2011-04-05 15:09:35
|
I'm getting some weird display issues in the latest revision from the repository. See the images below. Note that I only get the unusual stock market display with my game. Other games are fine. The maps, though, are messed up (the white clippings and such) on all of the games I've tried. Other than adding my game to the GameList.xml, I haven't touched the main files. Any idea what might be causing this? -Tim |
From: Scott P. <sc...@re...> - 2011-04-04 18:16:07
|
On Mon, Apr 4, 2011 at 12:18 PM, Games on the Brain < gam...@gm...> wrote: > - A gray (fixed on map) soft curve town, value 20. (Like -58, but > worth 20 instead of 10.) > - A gray (fixed on map) hard curve town, value 20. (Like -3, but worth > 20 instead of 10.) > If there are not already undenominated tiles for all the basic gray cities/dot-towns, that would be nice to have (just put the values in the XML). I don't have a good way to look through hundreds of svg files on my WinXP computer at work (my Mac at home is better). Anyone have ideas? |
From: Games on t. B. <gam...@gm...> - 2011-04-04 17:52:23
|
That's fine. I just didn't know if it had to be added to the TileDictionary.l8t or something like that. I have Illustrator so I can easily change the tiles. (BTW, FWLIW, my game has been in development for about six months and will be published either this summer or fall. Scott P. joined me for a while in working on it, and then we went our separate ways after we agreed that we had very different goals in mind.) -Tim On Mon, Apr 4, 2011 at 1:40 PM, Erik Vos <eri...@xs...> wrote: > I'm not very much inclined to start adding stuff to Rails for games that > exist only in one person's mind (as opposed to published games that are > actually played). In this case I could make an exception, as these > preprinted tiles may have some generic value. But what you can simply do > yourself is: > - copy the SVG files of the tiles -3 and -58 to new ones with different > numbers, and manually edit the value (which is not difficult to find). > - copy/paste the description of these tiles in Tiles.xml similarly. > > Erik. > >> -----Oorspronkelijk bericht----- >> Van: Games on the Brain [mailto:gam...@gm...] >> Verzonden: maandag 4 april 2011 19:18 >> Aan: Development list for Rails: an 18xx game >> Onderwerp: [Rails-devel] Adding Tiles >> >> I need to add some custom tiles for 18xx Origins. >> >> I need: >> >> - A gray (fixed on map) soft curve town, value 20. (Like -58, but worth 20 >> instead of 10.) >> - A gray (fixed on map) hard curve town, value 20. (Like -3, but worth >> 20 instead of 10.) >> >> How might I go about making these? >> >> Or is it best that I request Erik or someone on the team to make them? >> >> -Tim >> >> > ---------------------------------------------------------------------------- > -- >> Create and publish websites with WebMatrix Use the most popular FREE >> web apps or write code yourself; WebMatrix provides all the features you >> need to develop and publish your website. http://p.sf.net/sfu/ms- >> webmatrix-sf >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Create and publish websites with WebMatrix > Use the most popular FREE web apps or write code yourself; > WebMatrix provides all the features you need to develop and > publish your website. http://p.sf.net/sfu/ms-webmatrix-sf > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2011-04-04 17:41:01
|
I'm not very much inclined to start adding stuff to Rails for games that exist only in one person's mind (as opposed to published games that are actually played). In this case I could make an exception, as these preprinted tiles may have some generic value. But what you can simply do yourself is: - copy the SVG files of the tiles -3 and -58 to new ones with different numbers, and manually edit the value (which is not difficult to find). - copy/paste the description of these tiles in Tiles.xml similarly. Erik. > -----Oorspronkelijk bericht----- > Van: Games on the Brain [mailto:gam...@gm...] > Verzonden: maandag 4 april 2011 19:18 > Aan: Development list for Rails: an 18xx game > Onderwerp: [Rails-devel] Adding Tiles > > I need to add some custom tiles for 18xx Origins. > > I need: > > - A gray (fixed on map) soft curve town, value 20. (Like -58, but worth 20 > instead of 10.) > - A gray (fixed on map) hard curve town, value 20. (Like -3, but worth > 20 instead of 10.) > > How might I go about making these? > > Or is it best that I request Erik or someone on the team to make them? > > -Tim > > ---------------------------------------------------------------------------- -- > Create and publish websites with WebMatrix Use the most popular FREE > web apps or write code yourself; WebMatrix provides all the features you > need to develop and publish your website. http://p.sf.net/sfu/ms- > webmatrix-sf > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Aliza P. <ali...@gm...> - 2011-04-04 17:21:45
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When are we likely to see a release with this bugfix in it? Last night I did a playforward of a live game I'm in where there was a forced sale in the middle of an OR, and I guessed the victim would sell a 5% share of the CGR rather than a 10% share of a company that had not run yet. (While I appreciate that this is a volunteer effort, etc., when the other version of this bug was fixed we waited several months for a bugfix release and then gave up and scrapped the game...) On Thu, Mar 17, 2011 at 2:21 PM, Erik Vos <eri...@xs...> wrote: > Indeed. The special code to handle 5% CGR sales in stock rounds had not been > applied to (emergency) share selling rounds. It now is. > > Erik. > >> -----Oorspronkelijk bericht----- >> Van: Aliza Panitz [mailto:ali...@gm...] >> Verzonden: zaterdag 12 maart 2011 17:41 >> Aan: Development list for Rails: an 18xx game >> CC: Erik Vos >> Onderwerp: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> >> I've just run into the same problem in Rails 1.4.1and filed bug 3207870 >> >> On Thu, Mar 25, 2010 at 4:27 PM, Erik Vos <eri...@xs...> wrote: >> > Never mind, I could reproduce the problem as described below, and have >> > fixed it. >> > Can’t upload it now (SVN seems down) so that will be done tomorrow. >> > >> > Erik. >> > >> > -----Original Message----- >> > From: Erik Vos [mailto:eri...@xs...] >> > Sent: Friday 26 March 2010 00:00 >> > To: 'Development list for Rails: an 18xx game'; 'Aliza Panitz' >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Ah, you mean that sales of 15% and 5% have added up? >> > If that is what has happened, I think I know what has caused this. >> > A saved file would of course help a lot... >> > >> > Erik. >> > >> > >> > >> > -----Original Message----- >> > From: Joshua Gottesman [mailto:jos...@gm...] >> > Sent: Thursday 25 March 2010 22:56 >> > To: Aliza Panitz >> > Cc: Development list for Rails: an 18xx game >> > Subject: Re: [Rails-devel] 1856: CGR Bug: selling 5% moves stock price >> > >> > Yeah, I didn't even notice that. I just expected it to keep the price >> > the same. I suspect what happened is it counted your 15% and held the >> > 1/2 share and then combined that with my 1/2 share for another price >> > drop. Which is incorrect. >> > >> > On Thu, Mar 25, 2010 at 2:54 PM, Aliza Panitz <ali...@gm...> >> > wrote: >> >> Rails 1.2.2 bug: >> >> >> >> Selling a single 5% share of the CGR to the pool should not have >> >> changed the stock price. >> >> >> >> To quote the rules: >> >> >> >> ============== >> >> The share value tokens move: >> >> >> >> Down one row for each full 10% share sold either during a stock round >> >> or during a forced sale by a company president. The sale of a single >> >> 5% share does not affect the share value token. Sales of multiple 5% >> >> shares move the share value token ============== >> >> >> >> To quote the game report: >> >> ] Joshua sells a 5% share of CGR to Pool for $90. >> >> ] CGR price goes from $90(E2) to $80(E3). >> >> >> >> >> >> I'll file an official bug later if nobody else gets to it first. >> >> >> >> - Aliza >> >> >> >> 2010/3/25 Joshua Gottesman <jos...@gm...>: >> >> - Hide quoted text - >> >>> ================== >> >>> Start of Stock Round 6 >> >>> ================== >> >>> Aliza has the Priority Deal >> >>> >> >>> Aliza sells 3 5% shares (15%) of CGR to Pool for $300. >> >>> CGR price goes from $100(E1) to $90(E2). >> >>> Aliza starts GT at $100 and pays $200 for 2 shares (20%) to Bank >> >>> Joshua sells a 5% share of CGR to Pool for $90. >> >>> CGR price goes from $90(E2) to $80(E3). >> >>> Joshua starts TGB at $100 and pays $200 for 2 shares (20%) to Bank >> >>> >> >> > > |
From: Games on t. B. <gam...@gm...> - 2011-04-04 17:18:45
|
I need to add some custom tiles for 18xx Origins. I need: - A gray (fixed on map) soft curve town, value 20. (Like -58, but worth 20 instead of 10.) - A gray (fixed on map) hard curve town, value 20. (Like -3, but worth 20 instead of 10.) How might I go about making these? Or is it best that I request Erik or someone on the team to make them? -Tim |
From: Erik V. <eri...@xs...> - 2011-04-04 10:22:09
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Won't work (yet). <Train> is actually an abbreviation for <TrainType>, and you cannot have two train types with the same name. "6" and "6a" would work, but I suppose that is not what you want. On the notational side, I don't like John David's proposal very much, because it defines the same train type twice. I would rather go for one of the following options: <Train .. rusted="3;5:4"/>. This is a bit cryptic, and an XML comment should clarify it. It expands the earlier idea to allow 'rusted="3,4"' by prepending a train index followed by a colon; this could become a pretty generic format. It would perhaps be more in line with XML principles to split up that concise encoding and have something like <Train .. rusted="3"> <Sub index="5" rusted="4"/> </Train> where I use <Sub> for lack of a more descriptive word. I would actually want to use <Train> but that tag name is already being used. I would actually prefer to go this way, and also change the top tag name: <TrainType . > <Train index="5" rusted="4"/> </TrainType> and also (finally) change the ambiguous 'number' attribute name to 'quantity', as I already have done in other XML files in the past. On the coding side it looks pretty simple. The last bought train index per train type is already kept as a state variable, so all the is needed is: - Replace the rustedTrainType variable per TrainType by a HashMap, set up by the XML parsing code, and - Update the method TrainManager.checkTrainAvailability() to allow other index values than 1 to initialte rusting. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: maandag 4 april 2011 1:08 Aan: Development list for Rails: an 18xx game CC: John David Galt Onderwerp: Re: [Rails-devel] 18TN On Sun, Apr 3, 2011 at 5:26 PM, John David Galt <jd...@di...> wrote: There are other games (for instance 18MEX) where a train that is not the first of its type triggers a phase change. I suggest something like: <train type="6" number="1" price="630" rustedTrain="3"> <train type="6" number="5" price="630" rustedTrain="4"> Aha, very clever. I'll try that. |
From: Scott P. <sc...@re...> - 2011-04-03 23:08:09
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On Sun, Apr 3, 2011 at 5:26 PM, John David Galt < jd...@di...> wrote: > There are other games (for instance 18MEX) where a train that is not the > first > of its type triggers a phase change. I suggest something like: > > <train type="6" number="1" price="630" rustedTrain="3"> > <train type="6" number="5" price="630" rustedTrain="4"> > Aha, very clever. I'll try that. |
From: John D. G. <jd...@di...> - 2011-04-03 22:27:02
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> -IC has a 30% president's certificate. > -Privates may be purchased in OR1 for face value. If not purchased, they are treated as normal (buy in for .5 to 1.5x in Phase 3+). > -How do I make two ranks of trains rust at the same time? I tried both [rustedTrain="3,4"] and [rustedTrain="3" rustedTrain="4"], but got errors. FYI, I am trying to do this to approximate the rule about the second 6-train obsoleting the 4-trains. There are other games (for instance 18MEX) where a train that is not the first of its type triggers a phase change. I suggest something like: <train type="6" number="1" price="630" rustedTrain="3"> <train type="6" number="5" price="630" rustedTrain="4"> |
From: Erik V. <eri...@xs...> - 2011-04-03 21:48:42
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> I'm not sure if you intended to or not, but -10001 is not in Tiles.xml and -143 needs to be changed to -1143. Not sure what went wrong, I've probably forgotten to refresh Eclipse after generating Tiles.xml. It should be OK now. > I added a placeholder to get the L&N home to show up, but the label is offset from the city circle. I previously noticed this with the 1830 Coalfields. PRR's home and labels/tokens in NY were offset from the city circles. Not really a problem other than an aesthetic one, but take a look. The home label (and token) positioning is approximate in a number of cases. I believe it only exactly fits cities positioned on "ring 2" in TileDesigner. I could make a tile -10001 with the city moved slightly outwards, but then the track would look a bit weird. Or I could extend the code that calculates the city center coordinates to recognise more of the many possible locations provided by TileDesigner. Perhaps I'll do that someday (entering a Feature Request could help). > I reviewed the 18TN rules and found a couple more special rules to implement--ideas? > -IC has a 30% president's certificate. That should be no problem, you can define any composition of the set of certificates. > -Privates may be purchased in OR1 for face value. If not purchased, they are treated as normal (buy in for .5 to 1.5x in Phase 3+). Perhaps Bill Rosgen's new <Tradeable> tag could be made phase-dependent, if that would not make it too complex. Otherwise special code for 18TN will be needed. > -How do I make two ranks of trains rust at the same time? I tried both [rustedTrain="3,4"] and [rustedTrain="3" rustedTrain="4"], but got errors. FYI, I am trying to do this to approximate the rule about the second 6-train obsoleting the 4-trains. I would go for rustedTrain="3,4", but apparently the rusting train type can only be a single value, not a list. Changing that should not be too difficult. Erik. |
From: Games on t. B. <gam...@gm...> - 2011-04-03 21:11:36
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Awesome Erik. Thanks for letting me know. Regarding a Map Editor, I found a neat Age of Steam map creator/editor written in Java here: http://sourceforge.net/projects/dampfkarte/files/version-0.1/ It saves the hex maps in XML format -- so I imagine that with a little tweaking, the output could be changed to be compatible with Rails. One of the nice things about it is that you can simply draw on the hex map with whatever terrain type you want. Even if it only supported a few terrain types, such as empty, mountain, O, double-O, dit, double-dit, a gray hex, and a red hex, it would make maps a *lot* easier to make. It was written under the GNU license, so I added the trunk to Eclipse. I'll let you know if I figure out anything later today or tomorrow. -Tim On Sun, Apr 3, 2011 at 3:42 PM, Erik Vos <eri...@xs...> wrote: > That Tiles.xml generator already exists: rails.util.MakeGameTileSets. > It creates per-game Tiles.xml files that have all XML on one line. I use > XMLBuddy in Eclipse to format it so it becomes readable for humans. > > Erik. > >> -----Oorspronkelijk bericht----- >> Van: Games on the Brain [mailto:gam...@gm...] >> Verzonden: zondag 3 april 2011 19:15 >> Aan: Scott Petersen >> CC: Development list for Rails: an 18xx game >> Onderwerp: Re: [Rails-devel] Map Generator (and Tiles.xml generator) >> >> Thinking about it throughout the morning, I've been thinking about other >> ways to do it. For example, there is a Hacienda map generator for Windows >> that let you simply draw the hexes for SpielByWeb. >> >> On a similar note, it seems like a Tiles.xml generator would be helpful as > well. >> Unless I'm missing something, it seems odd that I have to create a > TileSet, >> and then copy all of the tile definitions into the Tiles.xml file. It > should be >> pretty easy to have the Tiles.xml (at least with the default values) be >> automatically generated. >> >> -Tim >> >> >> >> On Sun, Apr 3, 2011 at 11:24 AM, Scott Petersen <sc...@re...> >> wrote: >> > On Sun, Apr 3, 2011 at 10:16 AM, Games on the Brain >> > <gam...@gm...> wrote: >> >> >> >> I thought this might save a bunch of time in generating maps by >> >> creating most of the XML structure that can then be tweaked for >> >> accuracy. >> > >> > That seems like it could be useful, but I already have a spreadsheet >> > method that is about as easy to use and is flexible. Note that you >> > would need to allow for vertical/horizontal letter orientations and >> > the even/odd corresponding to letters. >> > >> > For my spreadsheet method, I generate a text map like yours and then >> > do text replacements and copy the tags for each row. I redo it each >> > time and it only takes a couple minutes. This is strangely fun to me. >> > >> >> > ---------------------------------------------------------------------------- > -- >> Create and publish websites with WebMatrix Use the most popular FREE >> web apps or write code yourself; WebMatrix provides all the features you >> need to develop and publish your website. http://p.sf.net/sfu/ms- >> webmatrix-sf >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Create and publish websites with WebMatrix > Use the most popular FREE web apps or write code yourself; > WebMatrix provides all the features you need to develop and > publish your website. http://p.sf.net/sfu/ms-webmatrix-sf > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Scott P. <sc...@re...> - 2011-04-03 20:41:52
|
On Sun, Apr 3, 2011 at 2:50 PM, Erik Vos <eri...@xs...> wrote: > OK, I have checked in the new tiles, and also changes the map and tileset. > The map looks fine to me now. > I'm not sure if you intended to or not, but -10001 is not in Tiles.xml and -143 needs to be changed to -1143. I added a placeholder to get the L&N home to show up, but the label is offset from the city circle. I previously noticed this with the 1830 Coalfields. PRR's home and labels/tokens in NY were offset from the city circles. Not really a problem other than an aesthetic one, but take a look. I reviewed the 18TN rules and found a couple more special rules to implement--ideas? -IC has a 30% president's certificate. -Privates may be purchased in OR1 for face value. If not purchased, they are treated as normal (buy in for .5 to 1.5x in Phase 3+). -How do I make two ranks of trains rust at the same time? I tried both [rustedTrain="3,4"] and [rustedTrain="3" rustedTrain="4"], but got errors. FYI, I am trying to do this to approximate the rule about the second 6-train obsoleting the 4-trains. |
From: Erik V. <eri...@xs...> - 2011-04-03 19:55:07
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Eclipse had been pestering me for a while about property differences between the repository and my copy. Only the Rails and Rails/tiles directories were reported as being different. In despair, I finally did a commit on both {1511) and found that my svn.ignore files of both directories have been committed. I don't know if this is a problem for anyone, nor do I know what I should have done otherwise to settle this without changing my local situation. Just a warning. Erik. |
From: Erik V. <eri...@xs...> - 2011-04-03 19:50:17
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OK, I have checked in the new tiles, and also changes the map and tileset. The map looks fine to me now. The script CombineTiles.pl has a brief description of the process. But it's rather unwieldy, perhaps it's better to leave it with me, if only for consistency reasons. Erik. Van: sco...@gm... [mailto:sco...@gm...] Namens Scott Petersen Verzonden: zondag 3 april 2011 15:17 Aan: Development list for Rails: an 18xx game CC: Erik Vos Onderwerp: Re: [Rails-devel] 18TN On Sun, Apr 3, 2011 at 7:28 AM, Erik Vos <eri...@xs...> wrote: I don't have a 18TN map myself, but found two slightly different maps, one at http://www.diogenes.sacramento.ca.us/18xx_net/18TN/18TNm.gif, and one at BGG http://www.boardgamegeek.com/image/434711/18tn . It seems to me that you are using the latter version. Yes, from the BGG thread, it appears that the map has changed slightly from my boxed game (to fix errors?). I am attempting to implement the "current" version. http://www.boardgamegeek.com/thread/620858/map-change For Birmingham, I think you can use tile -1143 (same as in 1851). Okay. About the city on the Louisville tile: does it have a fixed value? The maps don't show any number whatsoever. The tile number will be -10001. Yes, 30. Thanks for helping me with this. I generally know what I'm doing with graphics programs, but if you want to describe your process for making new svg files, perhaps I could replicate it. |