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From: Jonathan C. <jco...@gm...> - 2020-04-14 10:07:46
|
Hello! I wanted to take a look at the code for 2.1b1, and have a little app idea based off of it. Looking at the tags in git though, I don't see one for the 2.1 series... https://sourceforge.net/p/rails/code/ref/master/tags/ was just curious where I should be looking. Thank you! |
From: Mike S. <mik...@gm...> - 2020-04-14 01:40:17
|
Hello, I am playing a game with 3 other people all using 2.1 beta 1. I have reinstalled 2.1 beta 1 three times and tried the .zip file and the .exe. I have updated Java for windows 10. When I click on options -> Map or press ctrl-M the map window appears in my list of active windows but I can't see it. if I try to use alt-tab to switch to the map window nothing happens. I can close the "invisible map window" with options -> map or ctrl-M. The other players can obviously see and interact with the map because they are taking turns. Can you provide any help? Mike |
From: Martin B. <dr....@t-...> - 2020-03-13 17:46:54
|
To whom it may concern, a new beta version of Rails-18xx was released today. Tests would be appreciated. Please make sure you have a backup of your games. It might or might not break existing games upon loading them, tests and reports however of cooperation with old versions is appreciated. Fixes various bugs introduced by core refactoring, not all known bugs are fixed yet. Various Bug reports on github have been submitted and made their way into fixes. We would like to thank all people sending us feedback, save games and bug descriptions. Have fun and stay save, whereever you may be. Martin Brumm in the name of the Rails development team. |
From: Martin B. <dr....@t-...> - 2020-03-01 13:04:37
|
Am 01.03.2020 um 13:50 schrieb Martin Brumm: > Good Day, > > some games have specific director certificates worth multiples of share > units. Is there a common rule that like for example in 1835 you are not > allowed to split sell the director share, e.g. (You can dump the 20% or > 40% certificates and demand a 10 % or 20% certificate in reverse from > the pool). > > > Or is there any spefici game that allows this type of share dealing ? > > > Regards > > Martin > > > > > > > _______________________________________________ > Rails-users mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-users And yes theres no 40% certificate either, memories can be futile... Regards, Martin |
From: Martin B. <dr....@t-...> - 2020-03-01 12:51:14
|
Good Day, some games have specific director certificates worth multiples of share units. Is there a common rule that like for example in 1835 you are not allowed to split sell the director share, e.g. (You can dump the 20% or 40% certificates and demand a 10 % or 20% certificate in reverse from the pool). Or is there any spefici game that allows this type of share dealing ? Regards Martin |
From: Erik V. <eri...@xs...> - 2019-09-26 22:22:34
|
Hi Chris, Not all tiles can be created with TileDesigner, some are indeed created manually, usually by adapting some other tile. A tile description like those in Tiles.xml must be created manually and put into "HandmadeTiles.xml". I hope this helps. Erik Op 26-4-2019 om 05:05 schreef Chris Moore: > I read through the Wiki on the process for creating tiles. As I > understand it, tiles are created in the TileDesigner from > TileDictionary.18t. That creates the svg files and TileDictionary.xml. > Then ConvertTilesXML reads TitleDictionary.xml and creates Tiles.xml. > > Is that process still correct? It looks like there are svg files that > aren't referenced in TileDictionary.18t. For example, tile-37158. > There's an svg file for that tile, but it's not in TileDictionary.18t. > When I ran through the above process I ended up with a Tiles.xml file > that doesn't have that tile in it. > > So I'm wondering how to proceed. Should I still be using the above > process to create Tiles.xml? Or should I just be manually editing it? > > Thanks, > Chris > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Dr. M. B. <dr....@t-...> - 2019-06-11 20:12:06
|
Hi, as some probably have seen i am trying to work on 1837 but have hit a dead end there in regard to the handling of the Merging of Coal Companies.. i cant get the right actions while switching from the new CoalExchangeRound to the OR setup. The Game switches to the ORPanel but theres absolutely no possible action available to a player. I would appreciate some help with the logic there on creating new Subrounds (1817 calling with Merger and Acquisition/Liquidation) and switching correctly back or over into the context of an operation round... The attached savegame should load in the latest maintenance branch on github up to the action of merging a coal company for someone who would be willing to help me debug the problem.. Thanks in advance ! Martin |
From: Dr. M. B. <dr....@t-...> - 2019-05-20 17:43:24
|
On 20.05.19 04:01, Chris Moore wrote: > I think 1861 has a different model from the other games already > implemented, and I'm wondering if I can get it to work just using the > XML configuration or if I'm going to have to code around it. > > In 1861 a train can choose to skip a town or not. If it skips the > town it doesn't get paid for it. So for example, If I have a route > that is City - Town - City I can run a 2-train on that route and get > paid for the two cities. But if a route is just City - Town I can run > a 2-train there and get paid for the city and the town. > > I've played with the options in the XML and I can get it to either > skip a town and score the town it skipped, or I can get it to not > allow me to route to towns at all. But I can't seem to configure this > "route to a town only if needed" option to work. > > Any tips on configuring that? If it can't currently be done through > XML, any tips on where in the algorithm code to add this behavior? > The whole algorithm package is a little overwhelming, and I haven't > figured out yet how it works. > > Thanks, > Chris > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel Hi Chris, a change like that wont be possible with the xml-configuration alone i am sure :) the code you are looking for is the heart of rails besides the graphic engine. Its the network and revenue calculation magic being created by Stefan Frey which you can find in the rails/algorithms subdirectory. The both classes you should have a look at are RevenueDynamicModifier and RevenueStaticModifier. Imho you will need to create a RevenueDynamicModifier_1861 which should do the following. Set the Reach of a particular Train to a sufficient large number to count all stops and cities on a route, determine the number of cities and only add towns to the revenue if the maximum of cities couldnt be reached. I am unsure if there is an Expresstrain Implemented already but that would/should use the same mechanismn with a modifier... Hope that helps Martin |
From: Chris M. <cmo...@gm...> - 2019-05-20 02:01:21
|
I think 1861 has a different model from the other games already implemented, and I'm wondering if I can get it to work just using the XML configuration or if I'm going to have to code around it. In 1861 a train can choose to skip a town or not. If it skips the town it doesn't get paid for it. So for example, If I have a route that is City - Town - City I can run a 2-train on that route and get paid for the two cities. But if a route is just City - Town I can run a 2-train there and get paid for the city and the town. I've played with the options in the XML and I can get it to either skip a town and score the town it skipped, or I can get it to not allow me to route to towns at all. But I can't seem to configure this "route to a town only if needed" option to work. Any tips on configuring that? If it can't currently be done through XML, any tips on where in the algorithm code to add this behavior? The whole algorithm package is a little overwhelming, and I haven't figured out yet how it works. Thanks, Chris |
From: brett l. <bre...@gm...> - 2019-05-10 15:21:50
|
I suspect that doc is outdated. The TileDesigner process should work for historical tiles that it already knows about. But I don't think it'll be useful for generating new tiles. (The maintainer of TileDesigner isn't updating it any longer, IIRC.) I believe someone (Martin?) came up with a new process. The mailing list archives may shed some light on it, if you search around. Alternatively, there's always the option of revamping that area of the project entirely. I suspect there's a better way to handle it. :-) ---Brett. On Thu, Apr 25, 2019 at 11:05 PM Chris Moore <cmo...@gm...> wrote: > I read through the Wiki on the process for creating tiles. As I > understand it, tiles are created in the TileDesigner from > TileDictionary.18t. That creates the svg files and TileDictionary.xml. > Then ConvertTilesXML reads TitleDictionary.xml and creates Tiles.xml. > > Is that process still correct? It looks like there are svg files that > aren't referenced in TileDictionary.18t. For example, tile-37158. There's > an svg file for that tile, but it's not in TileDictionary.18t. When I ran > through the above process I ended up with a Tiles.xml file that doesn't > have that tile in it. > > So I'm wondering how to proceed. Should I still be using the above > process to create Tiles.xml? Or should I just be manually editing it? > > Thanks, > Chris > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Chris S. <chr...@gm...> - 2019-05-02 22:24:04
|
A pop up window for the auction wouldn't work for 1822, where players can sell stock, buy stock, and/or raise bids in a single stock round auction. Though perhaps 1822 is weird enough that it needs its own class. On Thu, May 2, 2019 at 5:14 PM Erik Vos <eri...@xs...> wrote: > > > Op 2-5-2019 om 22:12 schreef Martin Brumm: > > Hi Chris& Erik, > > > > it will definately need an addition to handle bidding during > > StockRounds. Currently all subsequent StockRoundActions are handled by > > the GameStatus/StatusWindow, maybe one could add a new Panel ? BidPanel > > to link that in there and handle the bidding action on that Panel ? > > Just a few early thoughts... > > Regards, > > Martin > > Yes, I would think, that as soon a minor is selected for auctioning, a > window would pop up to handle the bidding, and close when it is acquired. > > > P.s. Erik do you by chance plan to go to Mechelen on the second weekend > > in June to attend the 18xx Con there ? :) > > No. I rarely play any 18xx these years, last one was 1861 (!) around > Christmas 2015... > > Erik > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2019-05-02 22:14:03
|
Op 2-5-2019 om 22:12 schreef Martin Brumm: > Hi Chris& Erik, > > it will definately need an addition to handle bidding during > StockRounds. Currently all subsequent StockRoundActions are handled by > the GameStatus/StatusWindow, maybe one could add a new Panel ? BidPanel > to link that in there and handle the bidding action on that Panel ? > Just a few early thoughts... > Regards, > Martin Yes, I would think, that as soon a minor is selected for auctioning, a window would pop up to handle the bidding, and close when it is acquired. > P.s. Erik do you by chance plan to go to Mechelen on the second weekend > in June to attend the 18xx Con there ? :) No. I rarely play any 18xx these years, last one was 1861 (!) around Christmas 2015... Erik |
From: Martin B. <dr....@t-...> - 2019-05-02 20:12:55
|
Hi Chris& Erik, it will definately need an addition to handle bidding during StockRounds. Currently all subsequent StockRoundActions are handled by the GameStatus/StatusWindow, maybe one could add a new Panel ? BidPanel to link that in there and handle the bidding action on that Panel ? Just a few early thoughts... Regards, Martin P.s. Erik do you by chance plan to go to Mechelen on the second weekend in June to attend the 18xx Con there ? :) Am 02.05.2019 um 21:38 schrieb Chris Moore: > I think I like the idea of the StockRoundWithAuctions class. What > I've got so far is a StartRound that only includes the privates. Then > when the StockRound kicks off, if N hasn't been sold yet it is the > only company available. So the sale of N actually happens as part of > the StockRound, not part of the StartRound. > > I haven't looked into it carefully yet, but I'm guessing this is going > to require a new UI component similar to the StartRound UI parts. > > Chris > > On Thu, May 2, 2019 at 5:40 AM Erik Vos <eri...@xs... > <mailto:eri...@xs...>> wrote: > > > > Op 30-4-2019 om 22:59 schreef Martin Brumm: > > >> On Tue, Apr 30, 2019 at 9:49 AM Chris Moore > >> <cmo...@gm... <mailto:cmo...@gm...> > <mailto:cmo...@gm... <mailto:cmo...@gm...>>> wrote: > >> > >> In 1861 minor companies are auctioned during the stock > >> round. A player may select a minor company to > auction and > >> place an opening bid, and other players may then > bid on it. > >> > >> As far as I've seen this is unique - I think the other > >> games only do auctions during the start round. > >> > >> Is that correct? Would this be a good candidate > for a new > >> game-specific PossibleAction, handled in a > game-specific > >> version of StockRound? > >> > >> Thanks, > >> Chris > >> > > Hi > > in 18EU this is handled in the Startround_18EU Class. > > I think it would be easy to add the special action to a native > > StockRound Class specific to a game. Specially the 1822?? Games > use the > > mechanismn in each StockRound so maybe we could build a new > baseclass > > StockRoundBidding but again if you do it theres no harm in that > either > > way to make it gamespecific or a Class just make sure its > documented and > > reuseable generic, i.e. configurable via the data configuration for > > different games :) > > Regards, > > Martin. > > Although it is many years ago that I actively contributed to Rails, I > haven't lost my interest in its fate, and so it happened that I > started > pondering about this matter. > > Indeed 1861 is the first game implemented in Rails that features > stock > round auctions, but as many newer games also have this feature, a > generic solution would be preferrable. > > Adding Stock round auctions will blur the existing strict separation > between StartRound and StockRound classes. In 1861, the same auction > style applies to both privates and minors. This will get even > worse in a > game like 1822, where even private companies are auctioned in > stock rounds. > > So the my first question is: should we maintain the distinction > between > Start and Stock rounds, or work towards an integration of these > two? For > now, I would think it is better to keep these separate, if only > because > existing StartRounds have the characteristic that all its items (the > StartPacket) must be sold before the "normal" rounds can take off. In > 1861, this applies to the private companies and the N minor. 1822 > does > not even have a start packet. > > However, as the 1861 auction mechanism is the same for all > auctionable > items, such an approach would call for abstracting the auction > mechanism > as such, or its specific 1861 form, from the StartRound into a new > Auction class hierarchy. I'm not sure if that is possible, but I > think > it is an approach worth thinking about. > > For the 1861 StockRound, it may be worth while to create a new > StockRoundWithAuctions subclass, that adds generic auction handling, > deferring actual auction handling to some Auction subclass. The 1861 > specifics (such as the initial unavailablity of the green minors) > would > then go to StockRound_1861, being a subclass of > StockRoundWithAuctions. > > Another, perhaps simpler, approach for 1861, at least for now, > could be > to bypass the StartRound entirely, and add some StartPacket > functionality to StockRound_1861 or (as an optional feature) to > StartRoundWithAuctions. > > Looking into the Rails 2.0 code, I notice that someone has added an > abstract StartRound_AuctionOnly class, as a superclass for > StartRound_1862. I'm not sure if I like that approach, but it may be > worth investigating in the context of the present discussion. > > Erik > |
From: Chris M. <cmo...@gm...> - 2019-05-02 19:39:08
|
I think I like the idea of the StockRoundWithAuctions class. What I've got so far is a StartRound that only includes the privates. Then when the StockRound kicks off, if N hasn't been sold yet it is the only company available. So the sale of N actually happens as part of the StockRound, not part of the StartRound. I haven't looked into it carefully yet, but I'm guessing this is going to require a new UI component similar to the StartRound UI parts. Chris On Thu, May 2, 2019 at 5:40 AM Erik Vos <eri...@xs...> wrote: > > > Op 30-4-2019 om 22:59 schreef Martin Brumm: > > >> On Tue, Apr 30, 2019 at 9:49 AM Chris Moore > >> <cmo...@gm... <mailto:cmo...@gm...>> wrote: > >> > >> In 1861 minor companies are auctioned during the stock > >> round. A player may select a minor company to auction and > >> place an opening bid, and other players may then bid on it. > >> > >> As far as I've seen this is unique - I think the other > >> games only do auctions during the start round. > >> > >> Is that correct? Would this be a good candidate for a new > >> game-specific PossibleAction, handled in a game-specific > >> version of StockRound? > >> > >> Thanks, > >> Chris > >> > > Hi > > in 18EU this is handled in the Startround_18EU Class. > > I think it would be easy to add the special action to a native > > StockRound Class specific to a game. Specially the 1822?? Games use the > > mechanismn in each StockRound so maybe we could build a new baseclass > > StockRoundBidding but again if you do it theres no harm in that either > > way to make it gamespecific or a Class just make sure its documented and > > reuseable generic, i.e. configurable via the data configuration for > > different games :) > > Regards, > > Martin. > > Although it is many years ago that I actively contributed to Rails, I > haven't lost my interest in its fate, and so it happened that I started > pondering about this matter. > > Indeed 1861 is the first game implemented in Rails that features stock > round auctions, but as many newer games also have this feature, a > generic solution would be preferrable. > > Adding Stock round auctions will blur the existing strict separation > between StartRound and StockRound classes. In 1861, the same auction > style applies to both privates and minors. This will get even worse in a > game like 1822, where even private companies are auctioned in stock rounds. > > So the my first question is: should we maintain the distinction between > Start and Stock rounds, or work towards an integration of these two? For > now, I would think it is better to keep these separate, if only because > existing StartRounds have the characteristic that all its items (the > StartPacket) must be sold before the "normal" rounds can take off. In > 1861, this applies to the private companies and the N minor. 1822 does > not even have a start packet. > > However, as the 1861 auction mechanism is the same for all auctionable > items, such an approach would call for abstracting the auction mechanism > as such, or its specific 1861 form, from the StartRound into a new > Auction class hierarchy. I'm not sure if that is possible, but I think > it is an approach worth thinking about. > > For the 1861 StockRound, it may be worth while to create a new > StockRoundWithAuctions subclass, that adds generic auction handling, > deferring actual auction handling to some Auction subclass. The 1861 > specifics (such as the initial unavailablity of the green minors) would > then go to StockRound_1861, being a subclass of StockRoundWithAuctions. > > Another, perhaps simpler, approach for 1861, at least for now, could be > to bypass the StartRound entirely, and add some StartPacket > functionality to StockRound_1861 or (as an optional feature) to > StartRoundWithAuctions. > > Looking into the Rails 2.0 code, I notice that someone has added an > abstract StartRound_AuctionOnly class, as a superclass for > StartRound_1862. I'm not sure if I like that approach, but it may be > worth investigating in the context of the present discussion. > > Erik > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2019-05-02 12:40:36
|
Op 30-4-2019 om 22:59 schreef Martin Brumm: >> On Tue, Apr 30, 2019 at 9:49 AM Chris Moore >> <cmo...@gm... <mailto:cmo...@gm...>> wrote: >> >> In 1861 minor companies are auctioned during the stock >> round. A player may select a minor company to auction and >> place an opening bid, and other players may then bid on it. >> >> As far as I've seen this is unique - I think the other >> games only do auctions during the start round. >> >> Is that correct? Would this be a good candidate for a new >> game-specific PossibleAction, handled in a game-specific >> version of StockRound? >> >> Thanks, >> Chris >> > Hi > in 18EU this is handled in the Startround_18EU Class. > I think it would be easy to add the special action to a native > StockRound Class specific to a game. Specially the 1822?? Games use the > mechanismn in each StockRound so maybe we could build a new baseclass > StockRoundBidding but again if you do it theres no harm in that either > way to make it gamespecific or a Class just make sure its documented and > reuseable generic, i.e. configurable via the data configuration for > different games :) > Regards, > Martin. Although it is many years ago that I actively contributed to Rails, I haven't lost my interest in its fate, and so it happened that I started pondering about this matter. Indeed 1861 is the first game implemented in Rails that features stock round auctions, but as many newer games also have this feature, a generic solution would be preferrable. Adding Stock round auctions will blur the existing strict separation between StartRound and StockRound classes. In 1861, the same auction style applies to both privates and minors. This will get even worse in a game like 1822, where even private companies are auctioned in stock rounds. So the my first question is: should we maintain the distinction between Start and Stock rounds, or work towards an integration of these two? For now, I would think it is better to keep these separate, if only because existing StartRounds have the characteristic that all its items (the StartPacket) must be sold before the "normal" rounds can take off. In 1861, this applies to the private companies and the N minor. 1822 does not even have a start packet. However, as the 1861 auction mechanism is the same for all auctionable items, such an approach would call for abstracting the auction mechanism as such, or its specific 1861 form, from the StartRound into a new Auction class hierarchy. I'm not sure if that is possible, but I think it is an approach worth thinking about. For the 1861 StockRound, it may be worth while to create a new StockRoundWithAuctions subclass, that adds generic auction handling, deferring actual auction handling to some Auction subclass. The 1861 specifics (such as the initial unavailablity of the green minors) would then go to StockRound_1861, being a subclass of StockRoundWithAuctions. Another, perhaps simpler, approach for 1861, at least for now, could be to bypass the StartRound entirely, and add some StartPacket functionality to StockRound_1861 or (as an optional feature) to StartRoundWithAuctions. Looking into the Rails 2.0 code, I notice that someone has added an abstract StartRound_AuctionOnly class, as a superclass for StartRound_1862. I'm not sure if I like that approach, but it may be worth investigating in the context of the present discussion. Erik |
From: Colin H. <col...@nt...> - 2019-05-01 21:35:34
|
Having played 18EU using Rails several times - all the minors are auctioned off at the start of the game, so there are no minors available in subsequent stock rounds. Not sure how minors come into play in 1861 though, so not sure if its the same mechanism. On 01/05/2019 16:28, Chris Moore wrote: > Looking through the code it looks like 18EU allows merging of minors > into publics (which is something else I need to do for 1861) but I > don't see that it allows auctioning of a minor company during a stock > round. > > On Tue, Apr 30, 2019 at 1:53 PM Martin Brumm > <dr....@t-... <mailto:dr....@t-...>> wrote: > > Am 30.04.2019 um 20:53 schrieb Chris Shaffer: >> I agree with your assessment. >> >> Add 18EU and 18Ardennes to the list, btw. >> >> Chris >> >> On Tue, Apr 30, 2019 at 11:40 AM Chris Moore <cmo...@gm... >> <mailto:cmo...@gm...>> wrote: >> >> Sorry, I should have been more clear. I don't think any of >> the games currently implemented by the Rails software have >> this mechanic. But if there are other games that do use it, >> that's a good argument for making this part of the regular >> StockRound class rather than a game specific class. >> >> Chris >> >> On Tue, Apr 30, 2019 at 10:14 AM Chris Shaffer >> <chr...@gm... <mailto:chr...@gm...>> wrote: >> >> I think there are several games that use this mechanism. >> 1861, 1867, 1822, 18West, 18USA and I am sure there are >> others. >> >> On Tue, Apr 30, 2019 at 9:49 AM Chris Moore >> <cmo...@gm... <mailto:cmo...@gm...>> wrote: >> >> In 1861 minor companies are auctioned during the >> stock round. A player may select a minor company to >> auction and place an opening bid, and other players >> may then bid on it. >> >> As far as I've seen this is unique - I think the >> other games only do auctions during the start round. >> >> Is that correct? Would this be a good candidate for >> a new game-specific PossibleAction, handled in a >> game-specific version of StockRound? >> >> Thanks, >> Chris >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> <mailto:Rai...@li...> >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> <mailto:Rai...@li...> >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> <mailto:Rai...@li...> >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> >> >> >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... <mailto:Rai...@li...> >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > Hi, > > 18EU has the mechanic and thats implemented ? > > Regards > > Martin > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > <mailto:Rai...@li...> > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus |
From: Chris M. <cmo...@gm...> - 2019-05-01 15:28:58
|
Looking through the code it looks like 18EU allows merging of minors into publics (which is something else I need to do for 1861) but I don't see that it allows auctioning of a minor company during a stock round. On Tue, Apr 30, 2019 at 1:53 PM Martin Brumm <dr....@t-...> wrote: > Am 30.04.2019 um 20:53 schrieb Chris Shaffer: > > I agree with your assessment. > > Add 18EU and 18Ardennes to the list, btw. > > Chris > > On Tue, Apr 30, 2019 at 11:40 AM Chris Moore <cmo...@gm...> wrote: > >> Sorry, I should have been more clear. I don't think any of the games >> currently implemented by the Rails software have this mechanic. But if >> there are other games that do use it, that's a good argument for making >> this part of the regular StockRound class rather than a game specific class. >> >> Chris >> >> On Tue, Apr 30, 2019 at 10:14 AM Chris Shaffer <chr...@gm...> >> wrote: >> >>> I think there are several games that use this mechanism. 1861, 1867, >>> 1822, 18West, 18USA and I am sure there are others. >>> >>> On Tue, Apr 30, 2019 at 9:49 AM Chris Moore <cmo...@gm...> wrote: >>> >>>> In 1861 minor companies are auctioned during the stock round. A player >>>> may select a minor company to auction and place an opening bid, and other >>>> players may then bid on it. >>>> >>>> As far as I've seen this is unique - I think the other games only do >>>> auctions during the start round. >>>> >>>> Is that correct? Would this be a good candidate for a new >>>> game-specific PossibleAction, handled in a game-specific version of >>>> StockRound? >>>> >>>> Thanks, >>>> Chris >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > > > > _______________________________________________ > Rails-devel mailing lis...@li...https://lists.sourceforge.net/lists/listinfo/rails-devel > > Hi, > > 18EU has the mechanic and thats implemented ? > > Regards > > Martin > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Martin B. <dr....@t-...> - 2019-04-30 20:59:57
|
Am 30.04.2019 um 20:53 schrieb Chris Shaffer: > I agree with your assessment. > > Add 18EU and 18Ardennes to the list, btw. > > Chris > > On Tue, Apr 30, 2019 at 11:40 AM Chris Moore <cmo...@gm... > <mailto:cmo...@gm...>> wrote: > > Sorry, I should have been more clear. I don't think any of the > games currently implemented by the Rails software have this > mechanic. But if there are other games that do use it, that's a > good argument for making this part of the regular StockRound class > rather than a game specific class. > > Chris > > On Tue, Apr 30, 2019 at 10:14 AM Chris Shaffer > <chr...@gm... <mailto:chr...@gm...>> wrote: > > I think there are several games that use this mechanism. 1861, > 1867, 1822, 18West, 18USA and I am sure there are others. > > On Tue, Apr 30, 2019 at 9:49 AM Chris Moore > <cmo...@gm... <mailto:cmo...@gm...>> wrote: > > In 1861 minor companies are auctioned during the stock > round. A player may select a minor company to auction and > place an opening bid, and other players may then bid on it. > > As far as I've seen this is unique - I think the other > games only do auctions during the start round. > > Is that correct? Would this be a good candidate for a new > game-specific PossibleAction, handled in a game-specific > version of StockRound? > > Thanks, > Chris > Hi in 18EU this is handled in the Startround_18EU Class. I think it would be easy to add the special action to a native StockRound Class specific to a game. Specially the 1822?? Games use the mechanismn in each StockRound so maybe we could build a new baseclass StockRoundBidding but again if you do it theres no harm in that either way to make it gamespecific or a Class just make sure its documented and reuseable generic, i.e. configurable via the data configuration for different games :) Regards, Martin. |
From: Martin B. <dr....@t-...> - 2019-04-30 20:53:13
|
Am 30.04.2019 um 20:53 schrieb Chris Shaffer: > I agree with your assessment. > > Add 18EU and 18Ardennes to the list, btw. > > Chris > > On Tue, Apr 30, 2019 at 11:40 AM Chris Moore <cmo...@gm... > <mailto:cmo...@gm...>> wrote: > > Sorry, I should have been more clear. I don't think any of the > games currently implemented by the Rails software have this > mechanic. But if there are other games that do use it, that's a > good argument for making this part of the regular StockRound class > rather than a game specific class. > > Chris > > On Tue, Apr 30, 2019 at 10:14 AM Chris Shaffer > <chr...@gm... <mailto:chr...@gm...>> wrote: > > I think there are several games that use this mechanism. 1861, > 1867, 1822, 18West, 18USA and I am sure there are others. > > On Tue, Apr 30, 2019 at 9:49 AM Chris Moore > <cmo...@gm... <mailto:cmo...@gm...>> wrote: > > In 1861 minor companies are auctioned during the stock > round. A player may select a minor company to auction and > place an opening bid, and other players may then bid on it. > > As far as I've seen this is unique - I think the other > games only do auctions during the start round. > > Is that correct? Would this be a good candidate for a new > game-specific PossibleAction, handled in a game-specific > version of StockRound? > > Thanks, > Chris > _______________________________________________ > Rails-devel mailing list > Rai...@li... > <mailto:Rai...@li...> > https://lists.sourceforge.net/lists/listinfo/rails-devel > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > <mailto:Rai...@li...> > https://lists.sourceforge.net/lists/listinfo/rails-devel > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > <mailto:Rai...@li...> > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel Hi, 18EU has the mechanic and thats implemented ? Regards Martin |
From: Chris S. <chr...@gm...> - 2019-04-30 18:53:57
|
I agree with your assessment. Add 18EU and 18Ardennes to the list, btw. Chris On Tue, Apr 30, 2019 at 11:40 AM Chris Moore <cmo...@gm...> wrote: > Sorry, I should have been more clear. I don't think any of the games > currently implemented by the Rails software have this mechanic. But if > there are other games that do use it, that's a good argument for making > this part of the regular StockRound class rather than a game specific class. > > Chris > > On Tue, Apr 30, 2019 at 10:14 AM Chris Shaffer <chr...@gm...> > wrote: > >> I think there are several games that use this mechanism. 1861, 1867, >> 1822, 18West, 18USA and I am sure there are others. >> >> On Tue, Apr 30, 2019 at 9:49 AM Chris Moore <cmo...@gm...> wrote: >> >>> In 1861 minor companies are auctioned during the stock round. A player >>> may select a minor company to auction and place an opening bid, and other >>> players may then bid on it. >>> >>> As far as I've seen this is unique - I think the other games only do >>> auctions during the start round. >>> >>> Is that correct? Would this be a good candidate for a new game-specific >>> PossibleAction, handled in a game-specific version of StockRound? >>> >>> Thanks, >>> Chris >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Chris M. <cmo...@gm...> - 2019-04-30 18:39:54
|
Sorry, I should have been more clear. I don't think any of the games currently implemented by the Rails software have this mechanic. But if there are other games that do use it, that's a good argument for making this part of the regular StockRound class rather than a game specific class. Chris On Tue, Apr 30, 2019 at 10:14 AM Chris Shaffer <chr...@gm...> wrote: > I think there are several games that use this mechanism. 1861, 1867, 1822, > 18West, 18USA and I am sure there are others. > > On Tue, Apr 30, 2019 at 9:49 AM Chris Moore <cmo...@gm...> wrote: > >> In 1861 minor companies are auctioned during the stock round. A player >> may select a minor company to auction and place an opening bid, and other >> players may then bid on it. >> >> As far as I've seen this is unique - I think the other games only do >> auctions during the start round. >> >> Is that correct? Would this be a good candidate for a new game-specific >> PossibleAction, handled in a game-specific version of StockRound? >> >> Thanks, >> Chris >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Chris S. <chr...@gm...> - 2019-04-30 17:14:20
|
I think there are several games that use this mechanism. 1861, 1867, 1822, 18West, 18USA and I am sure there are others. On Tue, Apr 30, 2019 at 9:49 AM Chris Moore <cmo...@gm...> wrote: > In 1861 minor companies are auctioned during the stock round. A player > may select a minor company to auction and place an opening bid, and other > players may then bid on it. > > As far as I've seen this is unique - I think the other games only do > auctions during the start round. > > Is that correct? Would this be a good candidate for a new game-specific > PossibleAction, handled in a game-specific version of StockRound? > > Thanks, > Chris > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Chris M. <cmo...@gm...> - 2019-04-30 16:48:50
|
In 1861 minor companies are auctioned during the stock round. A player may select a minor company to auction and place an opening bid, and other players may then bid on it. As far as I've seen this is unique - I think the other games only do auctions during the start round. Is that correct? Would this be a good candidate for a new game-specific PossibleAction, handled in a game-specific version of StockRound? Thanks, Chris |
From: Chris M. <cmo...@gm...> - 2019-04-26 03:05:37
|
I read through the Wiki on the process for creating tiles. As I understand it, tiles are created in the TileDesigner from TileDictionary.18t. That creates the svg files and TileDictionary.xml. Then ConvertTilesXML reads TitleDictionary.xml and creates Tiles.xml. Is that process still correct? It looks like there are svg files that aren't referenced in TileDictionary.18t. For example, tile-37158. There's an svg file for that tile, but it's not in TileDictionary.18t. When I ran through the above process I ended up with a Tiles.xml file that doesn't have that tile in it. So I'm wondering how to proceed. Should I still be using the above process to create Tiles.xml? Or should I just be manually editing it? Thanks, Chris |
From: Martin B. <dr....@t-...> - 2019-04-25 18:41:12
|
Am 25.04.2019 um 17:23 schrieb Chris Moore: > Hello, > > I'm looking at adding 1861 to the list of supported games, and I've > forked the repo on github to work on it. > > Is this mailing list still active, or is there a new place for > discussions now that the source has been moved to github? > > Thanks, > Chris Moore > > > > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel Hi Chris, the list is still active and if you have questions i am glad to help :) Regards Martin |