I don't think to be affected by the change, so go ahead
regards
Il giorno 19/mar/10, alle ore 18:40, James Walker ha scritto:
> Let's say you have a TriMesh that is subject to an orientation-
> reversing
> transformation (mirror image). If you use a backface culling style,
> then the wrong side will be culled, and even if you don't, the
> geometry
> will look weird due to the vertex normals being reversed. However,
> you
> can compensate by introducing a clockwise orientation style.
>
> With the higher-level geometries like Cylinder, this doesn't work,
> because they have a built-in counterclockwise orientation style. This
> was done in 2003 by Dair Grant, in accordance with QD3D
> documentation on
> orientation styles, but it seems problematic to me. Comments?
> --
> James W. Walker, Innoventive Software LLC
> <http://www.frameforge3d.com/>
>
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