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From: Jose' C. <cru...@ce...> - 2010-03-19 18:06:48
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I don't think to be affected by the change, so go ahead regards Il giorno 19/mar/10, alle ore 18:40, James Walker ha scritto: > Let's say you have a TriMesh that is subject to an orientation- > reversing > transformation (mirror image). If you use a backface culling style, > then the wrong side will be culled, and even if you don't, the > geometry > will look weird due to the vertex normals being reversed. However, > you > can compensate by introducing a clockwise orientation style. > > With the higher-level geometries like Cylinder, this doesn't work, > because they have a built-in counterclockwise orientation style. This > was done in 2003 by Dair Grant, in accordance with QD3D > documentation on > orientation styles, but it seems problematic to me. Comments? > -- > James W. Walker, Innoventive Software LLC > <http://www.frameforge3d.com/> > > ---------------------------------------------------------------------- > -------- > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > Pax et Bonum # Dott. José Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,3923101 0372,460602 http://www.linkedin.com/in/jcruanyes |