On 25 Sep, 2008, at 00:09, James Walker wrote:
> My company has a programming task that requires familiarity with
> Quesa.
> It will probably only take a few days, but I'm swamped, so we'd like
> to find someone else to do it.
>
> The job involves cleaning up some code that imports objects from
> SketchUp into Quesa. We have working code that reads the Sketchup
> file
> and makes the Quesa meshes but the original programmer put all the
> textures and matrices into object properties and put transparency into
> per vertex data. We need this rewritten to put textures and
> transparency into the trimesh attribute set and matrices into
> transforms. And the code should not leak any Quesa objects.
>
> Initially we're testing on Windows, but we'll want cross-platform
> code.
You should be aware that the Sketchup's import code does not work as
well on Mac as it does on Windows. The textures on Windows have an
Alpha channel whilst those on Mac do not, so you have to compromise to
either import white as transparent or as white. I have found files
that work only one way or the other but fortunately none, so far, with
textures in a single file which need it both ways. I implemented the
Sketchup to 3DMF conversion plug-in a while ago but I have not heard
that there has been any improvement yet.
Roger Holmes.
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