We draw all our perspective scenes using the View Angle Aspect camera.
Comparing the RayShade renderer output for a non 1:1 aspect ratio
scene, with the output from the Interactive renderer ( and the
Microspot Renderer ), we get a slight stretching out with RayShade.
Whilst it is not critical, it is a bit annoying at times when you
accurately clip (in the PhotoShop sense) the scene you want using the
interactive renderer and then wait for RayShade to do its thing, but
then find the clipping is wrong in the final output.
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