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From: Sauro A. <int...@in...> - 2007-09-28 17:35:46
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RayShade draws the image getting the aspect ratio of the screen instead of the Window. If you arrange the windows size with the same ratio of the screen the result should be correct. Probably it isn't difficult to correct this bug. Sauro >We draw all our perspective scenes using the View Angle Aspect camera. > >Comparing the RayShade renderer output for a non 1:1 aspect ratio >scene, with the output from the Interactive renderer ( and the >Microspot Renderer ), we get a slight stretching out with RayShade. > >Whilst it is not critical, it is a bit annoying at times when you >accurately clip (in the PhotoShop sense) the scene you want using the >interactive renderer and then wait for RayShade to do its thing, but >then find the clipping is wrong in the final output. > > > >------------------------------------------------------------------------- >This SF.net email is sponsored by: Microsoft >Defy all challenges. Microsoft(R) Visual Studio 2005. >http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ >_______________________________________________ >Quesa-develop mailing list >Que...@li... >https://lists.sourceforge.net/lists/listinfo/quesa-develop |