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From: Jose' C. <cru...@ce...> - 2007-04-14 17:35:57
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Well, It's here the first Quesa plug-in writer has arrived... Currently only on Mac, and currently only the geometry... but it's a =20 start :-) To try it, install it and uncomment line 2474 of GeomTest.c ... we have to think a clean way to put the PutFile Dialog using the =20 plugged in writers... I will try something next week while porting the plug-in to Win32 =20 (the Mac versions of Qut_SelectMetafilexxxx need a deep refresh =20 anyway...) Pax et Bonum # Dott. Jos=E9 Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,3923101 0372,460602 |
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From: Jose' C. <cru...@ce...> - 2007-04-27 09:30:35
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Il giorno 14/apr/07, alle ore 19:35, Jose' Cruanyes ha scritto: > Well, It's here > the first Quesa plug-in writer has arrived... > > Currently only on Mac, and currently only the geometry... but it's a > start :-) > > To try it, install it and uncomment line 2474 of GeomTest.c ... > > we have to think a clean way to put the PutFile Dialog using the > plugged in writers... > I will try something next week while porting the plug-in to Win32 > (the Mac versions of Qut_SelectMetafilexxxx need a deep refresh > anyway...) > For those not following the CVS activity list The 3DS project has been updated, to support materials in output =20 (great to export models to the outside world, that ignores completely =20= our loved 3DMF) It has been ported to Windows too... To try it, install it and uncomment line 2474 of GeomTest.c ... Pax et Bonum # Dott. Jos=E9 Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,3923101 0372,460602 |
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From: Kevin M. <mat...@ar...> - 2007-04-28 00:57:16
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Great news, thanks for highlighting it! - K On Fri, 27 Apr 2007 11:29:28 +0200, Jose' Cruanyes wrote: >=20 > Il giorno 14/apr/07, alle ore 19:35, Jose' Cruanyes ha scritto: >=20 >> Well, It's here >> the first Quesa plug-in writer has arrived... >>=20 >> Currently only on Mac, and currently only the geometry... but it's a >> start :-) >>=20 >> To try it, install it and uncomment line 2474 of GeomTest.c ... >>=20 >> we have to think a clean way to put the PutFile Dialog using the >> plugged in writers... >> I will try something next week while porting the plug-in to Win32 >> (the Mac versions of Qut_SelectMetafilexxxx need a deep refresh >> anyway...) >>=20 >=20 > For those not following the CVS activity list >=20 > The 3DS project has been updated, to support materials in output =20 > (great to export models to the outside world, that ignores completely =20 > our loved 3DMF) >=20 > It has been ported to Windows too... >=20 > To try it, install it and uncomment line 2474 of GeomTest.c ... >=20 >=20 > Pax et Bonum >=20 > # Dott. Jos=E9 Cruanyes Aguilar - C.E. Soft srl > # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA > # 02,3923101 0372,460602 >=20 >=20 >=20 > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop |
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From: James W. <ja...@fr...> - 2007-05-01 00:03:02
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Jose' Cruanyes wrote: > Well, It's here > the first Quesa plug-in writer has arrived... > > Currently only on Mac, and currently only the geometry... but it's a > start :-) What about 3DS reading? Do you plan to make it handle materials? -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |
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From: Jose' C. <cru...@ce...> - 2007-05-01 09:36:30
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Il giorno 01/mag/07, alle ore 02:02, James Walker ha scritto: > Jose' Cruanyes wrote: > >> Well, It's here >> the first Quesa plug-in writer has arrived... >> >> Currently only on Mac, and currently only the geometry... but it's a >> start :-) > > What about 3DS reading? Do you plan to make it handle materials? Not at the moment, our priorities are other now -hidden-line openGL rendering -make Rayshade correctly handle materials in case of nested groups our software is more a producer than a consumer of 3D models, so our =20 priorities are to export more that import... we're evaluating support for .wrl (a much better format than .3ds) =20 but no promises... Pax et Bonum # Dott. Jos=E9 Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,3923101 0372,460602 |
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From: Jose' C. <cru...@ce...> - 2007-05-01 09:45:50
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Il giorno 01/mag/07, alle ore 02:02, James Walker ha scritto: > Jose' Cruanyes wrote: > >> Well, It's here >> the first Quesa plug-in writer has arrived... >> >> Currently only on Mac, and currently only the geometry... but it's a >> start :-) > > What about 3DS reading? Do you plan to make it handle materials? in the previous mail I've hit the "send" button too soon... the materials (and uv params, and normals, etc) are already parsed =20 out of the file and stored in structures it's just matter of add them to the trimesh when it gets created... Pax et Bonum # Dott. Jos=E9 Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,3923101 0372,460602 |