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From: Jose' C. <cru...@ce...> - 2007-12-12 08:06:18
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Il giorno 12/dic/07, alle ore 01:17, James Walker ha scritto: > > The extra complication is mostly due to Windows. On Windows, in order > to get an appropriate function pointer, you must first get a function > pointer to wglChoosePixelFormatARB, and in order to get that, you must > already have an OpenGL context set up. So the typical routine would > involve creating a dummy window, getting the function pointer, > destroying the dummy window, and then proceeding to set up the window > you really want to use. I didn't want Quesa to get into the =20 > business of > creating and destroying windows. can you please post a code snippet of this, (mostly for documentation =20= purposes) Pax et Bonum # Dott. Jos=E9 Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,3923101 0372,460602 |