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From: James W. W. <os...@jw...> - 2007-10-28 21:59:15
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On Oct 28, 2007, at 12:35 PM, Stefan Huber wrote: > Using RayShadeRenderer Q3TriMesh_Submit causes a crash. > RayShadeRenderer decomposes Trimeshes into triangles. > Q3TriMesh_Submit submits TQ3TriMeshData and e3geom_trimesh_cache_new > wants TQ3TriMeshInstanceData (see below). > > Q3TriMesh_Submit: TQ3TriMeshData > E3TriMesh_Submit: TQ3TriMeshData > E3View_SubmitImmediate: void > e3view_submit_immediate_render: void > e3geometry_render: void > e3geometry_submit_decomposed: void > e3geom_trimesh_cache_new: TQ3TriMeshInstanceData > > Then in e3geom_trimesh_triangle_new, Q3AttributeSet_Inherit crashes. I have committed a fix. |