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From: Stefan H. <st...@to...> - 2007-10-28 19:35:42
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Using RayShadeRenderer Q3TriMesh_Submit causes a crash. RayShadeRenderer decomposes Trimeshes into triangles. Q3TriMesh_Submit submits TQ3TriMeshData and e3geom_trimesh_cache_new wants TQ3TriMeshInstanceData (see below). Q3TriMesh_Submit: TQ3TriMeshData E3TriMesh_Submit: TQ3TriMeshData E3View_SubmitImmediate: void e3view_submit_immediate_render: void e3geometry_render: void e3geometry_submit_decomposed: void e3geom_trimesh_cache_new: TQ3TriMeshInstanceData Then in e3geom_trimesh_triangle_new, Q3AttributeSet_Inherit crashes. Stefan http://www.topoi.ch |