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From: James W. W. <os...@jw...> - 2007-10-13 02:06:30
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On Oct 12, 2007, at 10:44 AM, Sauro Agostini wrote: > Now it's very fast and the textures are OK. There is another problem > with custom attributes. > Any original polygons have a custom attribute. > The final model is composed of meshes that includes the original > polygons with the same characteristics. > I find that the custom attribute of the last element of a certain > type is assigned as a general mesh attribute. > The triangles faces have an attribute 3, that should be > AttributeTypeNormal, so it doesn't seem to contain the custom > attribute of the original polygons. I don't understand why you need custom attributes, since they cannot affect the rendering. You could modify my programs to preserve the custom attributes. Or perhaps you could keep the original geometry around in a display group marked invisible. |