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From: Sauro A. <sag...@in...> - 2007-10-12 17:44:34
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>It wasn't the textures that were missing, it was the UV coordinates. >Your model had shading UVs, and I was looking for surface UVs. I >have changed the merge functions to treat surface UVs and shading UVs >as interchangeable. Now it's very fast and the textures are OK. There is another problem with custom attributes. Any original polygons have a custom attribute. The final model is composed of meshes that includes the original polygons with the same characteristics. I find that the custom attribute of the last element of a certain type is assigned as a general mesh attribute. The triangles faces have an attribute 3, that should be AttributeTypeNormal, so it doesn't seem to contain the custom attribute of the original polygons. Any suggestion? Thanks, Sauro Agostini -- ----------------------------------------------------------------------------- _ ___ |_| __| Interstudio S.r.l. Tel + 39 0573 99291 Fax + 39 0573 992930 | |__ | Piazza Monteoliveto 6a http://www.interstudio.net |_____| I-51100 Pistoia Italy mailto:int...@in... ----------------------------------------------------------------------------- |