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From: Daniele C. <dca...@in...> - 2007-10-12 08:07:23
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Wow! Very good optimization. I try it and it is very fast result. They are good for windows,too? James W. Walker ha scritto: > On Oct 11, 2007, at 11:31 AM, Sauro Agostini wrote: > > >>> DecomposeGeometries, like Q3Geometry_GetDecomposed, must be called in >>> a submitting loop. When I tried it, I did it like this: >>> >>> >> After this modification I have the same results as you, but with a >> collateral effect if there are some textures. >> >> The little textured 3DMF file shows the problem: >> >> http://wwww.interstudio.net/quesa/3wallTexture.zip >> >> Textures and shaders are applied to groups and it seems that >> DecomposeGeometries (or LowerAttributesToGeometries?) misses the >> textures, so after the optimization the model shows without textures. >> >> > > It wasn't the textures that were missing, it was the UV coordinates. > Your model had shading UVs, and I was looking for surface UVs. I > have changed the merge functions to treat surface UVs and shading UVs > as interchangeable. > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > > |