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From: Sauro A. <sag...@in...> - 2007-10-11 18:31:58
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> > >DecomposeGeometries, like Q3Geometry_GetDecomposed, must be called in >a submitting loop. When I tried it, I did it like this: > After this modification I have the same results as you, but with a collateral effect if there are some textures. The little textured 3DMF file shows the problem: http://wwww.interstudio.net/quesa/3wallTexture.zip Textures and shaders are applied to groups and it seems that DecomposeGeometries (or LowerAttributesToGeometries?) misses the textures, so after the optimization the model shows without textures. Sauro Agostini -- ----------------------------------------------------------------------------- _ ___ |_| __| Interstudio S.r.l. Tel + 39 0573 99291 Fax + 39 0573 992930 | |__ | Piazza Monteoliveto 6a http://www.interstudio.net |_____| I-51100 Pistoia Italy mailto:int...@in... ----------------------------------------------------------------------------- |