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From: Roch M. C. <ro...@ro...> - 2007-10-10 10:12:14
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Adding the vertex normals did it! Thanks! Roch On 9-Oct-07, at 10:48 PM, James Walker wrote: > Roch M. Comeau wrote: >> Hi Again, >> >> I found the headers describing TriMeshOptimizer and think adding >> vertex normals (I already had face normals) might help, and hopefuly >> it will be faster for me to calculate it on the fly while building >> the >> mesh than have to have TriMeshOptimizer calculate it after. >> >> Any other comments welcome. > > Yes, providing your own normals will make it unnecessary for the > renderer to optimize the geometry. > > -- > James W. Walker, Innoventive Software LLC > <http://www.frameforge3d.com/> > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a > browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > |