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From: James W. <ja...@fr...> - 2007-10-10 02:48:09
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Roch M. Comeau wrote: > Hi Again, > > I found the headers describing TriMeshOptimizer and think adding > vertex normals (I already had face normals) might help, and hopefuly > it will be faster for me to calculate it on the fly while building the > mesh than have to have TriMeshOptimizer calculate it after. > > Any other comments welcome. Yes, providing your own normals will make it unnecessary for the renderer to optimize the geometry. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |