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From: James W. W. <os...@jw...> - 2007-10-08 06:07:27
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On Oct 5, 2007, at 11:01 AM, James Walker wrote: > Even after this change, I think there is still much room for > improvement > in your farmhouse. I am thinking of writing up some algorithms to > modify Quesa groups in various ways, such as merging TriMeshes. I've now committed my algorithms in SDK/Extras/Utility Sources/ Mutating Algorithms. I did some speed tests with a release build of Geom Test on my PowerBook. * The original farmhouse ran at about 6 FPS. * With extra references removed (the RemoveExtraReferences function), the speed was about 60 FPS. * With some more algorithms, I got the speed up to about 370 FPS. The sequence of algorithms I used was: RemoveExtraReferences DecomposeGeometries LowerAttributesToGeometries FlattenHierarchy OptimizeTriMeshes MergeTriMeshes |