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From: Roger H. <rog...@mi...> - 2007-10-02 17:23:56
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I cannot make out if some of the changes are things I have done to my code or thing you guys have done to the master version. I thought I had kept a baseline version from which I had derived my version but I can't find it. Anyway, by far the most important change is this one: Inside surface.cpp Inside the routine SurfaceCreate After: stmp->reflect = stmp->transp = 0.; I inserted: stmp->translucency = 0.0 ; which fixes a bug with white speckling on second and subsequent renders, so particularly noticeable when generating QuickTime movies from animations. It seems the changes for the endian issue have already been incorporated. Roger. |