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From: James W. <ja...@fr...> - 2007-09-28 17:35:44
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Sauro Agostini wrote: > Using the latest Quesa we found that it is very slow than the old 1.8 > version and previous versions, especially with polygons and general > polygons. > > The problems is evident with our programs, where using the latest > version of Quesa, navigating is very slow using any renderer. > > We tested different versions of Quesa on different computers using > Geom Test with the following results: > > > Test MultiBox > Quesa Logo MultiBox Quesa Logo > Interactive > Interactive OpenGl OpenGl > FPS > FPS FPS FPS > > Last Quesa on iMac Intel Core duo 1.83 GHz 12 > 1030 11 2500 > Last Quesa on G5 Dual 1.8 GHz 9 > 630 11 1500 > > Quesa 1.8 on iMac Intel Core duo 1.83 GHz 36 > 970 ----- ----- > Quesa 1.8 on G5 Dual 1.8 GHz 26 > 720 ----- ----- > > Old Geom Test 2003 on iMac and Rosetta 18 > 500 ----- ----- > Old Geom Test 2003 on G5 Dual 1.8 GHz 28 > 730 ----- ----- > > > Practically the latest version is faster using OpenGl and Quesa Logo, > but it is very slow with the MultiBox model, independently of the > kind of renderer, where last Quesa for Intel is slower than Quesa 1.8 > emulated with Rosetta! > > Also with our programs we have similar results, with the latest > version that is 3 times slower than Quesa 1.8 and previous versions > (12 FPS versus 36 FPS). > > Any suggestions? Are you sure you're comparing builds made with the same compiler and optimization options? I am a little skeptical, because outside the OpenGL renderer, I think most recent changes have been intended to improve performance. Besides my previous suggestion to try Shark, you could use cvs to try to narrow down the problem. That is, check out the sources as of various dates between 1.8 and now, to try to discover when a slowdown happened. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |