|
From: James W. <ja...@fr...> - 2007-09-19 17:34:35
|
Daniele Cavallini wrote: > Start with a drawcontext create from window and all is ok > I want create a bitmap of view so I create pixmap drawcontext (I can > create a image with large dimension). > My masterDrawContext is the drawcontext obtain with > Q3View_GetDrawContext from window view. > I make the render into pixmap drawcontext > I create a windows bitmap, for this I get drawcontext with > Q3View_GetDrawContext obtain from pixmap drawcontext and get pixmap. > When I have my windows bitmap I return to drawcontext create from window So, you are using the same pixels for a Windows pixmap (DIB section?) and a Quesa pixmap draw context? That should be OK. Have you considered making a test program in V. S. 2005, to see if you can get offscreen shadows in a simpler situation? Other than that, I think I am out of ideas. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |