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From: James W. W. <os...@jw...> - 2007-09-10 16:09:59
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On Sep 10, 2007, at 12:25 AM, Daniele Cavallini wrote: > I use Mac os x 10.4.1 and windows XP. I have the same problem. > I specific: > TQ3Boolean theFlag = kQ3True; > Q3Object_SetProperty( fRenderer, kQ3RendererPropertyShadows, > sizeof(theFlag), &theFlag ); > Where fRenderer is a TQ3RendererObject. > If I use Q3Win32DCDrawContext_New for win and Q3MacDrawContext_New in > Mac for create an TQ3DrawContextObject shadows are present. I understand why it's not working on Windows. Microsoft's OpenGL software renderer is very primitive, and does not have the capabilities needed for shadows. Depending on your video card, you might be able to get shadows using kQ3DrawContextPropertyAcceleratedOffscreen. I think it ought to work on the Mac, though I wonder why you have not updated to 10.4.10. > > James Walker ha scritto: >> Daniele Cavallini wrote: >> >>> For obtain an image with a good resolution I use >>> TQ3PixmapDrawContextData. >>> It is work fine but if I use Quesa shared render opengl I don't >>> see shadow. >>> >> >> Are you on Mac, Windows, or Linux? >> >> Did you specify that you want shadows using >> kQ3RendererPropertyShadows? >> >> > > ---------------------------------------------------------------------- > --- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop |