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From: Daniele C. <dca...@in...> - 2007-09-10 09:42:44
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I correct myself. In mac os x 10.4.1 shadows are right. Daniele Cavallini ha scritto: > I use Mac os x 10.4.1 and windows XP. I have the same problem. > I specific: > TQ3Boolean theFlag = kQ3True; > Q3Object_SetProperty( fRenderer, kQ3RendererPropertyShadows, > sizeof(theFlag), &theFlag ); > Where fRenderer is a TQ3RendererObject. > If I use Q3Win32DCDrawContext_New for win and Q3MacDrawContext_New in > Mac for create an TQ3DrawContextObject shadows are present. > > James Walker ha scritto: > >> Daniele Cavallini wrote: >> >> >>> For obtain an image with a good resolution I use TQ3PixmapDrawContextData. >>> It is work fine but if I use Quesa shared render opengl I don't see shadow. >>> >>> >> Are you on Mac, Windows, or Linux? >> >> Did you specify that you want shadows using kQ3RendererPropertyShadows? >> >> >> > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > > |