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From: SourceForge.net <no...@so...> - 2007-07-10 23:24:11
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Bugs item #967639, was opened at 2004-06-06 08:19 Message generated for change (Comment added) made by jwwalker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967639&group_id=45158 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed >Resolution: Out of Date Priority: 5 Private: No Submitted By: Lane Roathe (raving) Assigned to: Nobody/Anonymous (nobody) Summary: Nanosaur Overview Map not transparent Initial Comment: With the latest version of Quesa from cvs (6/1/4) the overview map in Nanosaur (for Windows) is not transparent. Using the cvs version from 2/1/3 the map is correctly transparent. ---------------------------------------------------------------------- >Comment By: James W. Walker (jwwalker) Date: 2007-07-10 16:24 Message: Logged In: YES user_id=433183 Originator: NO Too old, no response to question. ---------------------------------------------------------------------- Comment By: Dair Grant (grantd) Date: 2004-06-15 16:29 Message: Logged In: YES user_id=439944 Can you try rolling back IRTransparent to before 1.16? (you may need other bits as well, so try a version from CVS at 2004/01/01). That was the point where transparent prims were submitted in frustum coordinates rather than world coordinates, and the QD3D->GL camera code changed to using pushing matrices through. One of those two are probably the culprit. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=967639&group_id=45158 |