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From: Jose' C. <cru...@ce...> - 2007-07-08 21:04:25
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After several tries I've decided to not create an spherical light, =20 but just add the possibility of store the radius in the existing =20 point light... so I've added two functions in the Quesa API: Q3PointLight_SetRadius Q3PointLight_GetRadius using this functions you can still use the old point light, and the =20 renderers that not support spherical lights can just ignore the =20 radius... I've also updated RayShade to use the radius, unfortunately there's =20 some problem in the antialiasing code and the result is not so good =20 as we expect, but worth testing nonetheless. I'd choose to not use a property to make the radius an integral part =20 of the point light. Pax et Bonum # Dott. Jos=E9 Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,3923101 0372,460602 |