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From: Jose' C. <cru...@ce...> - 2007-07-06 13:12:39
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Il giorno 06/lug/07, alle ore 14:49, Roger Holmes ha scritto: > > On 5 Jul, 2007, at 20:40, Jose' Cruanyes wrote: > >> >> I vote to maintain four floats till is converted to the native format >> >> the code to write the pixels to the destination bitmap is ugly to say >> the least, specially on windows, so I think it has to be reworked. > > > OK, will do. > >> >> On the other hand, while experimenting with spherical lights, I've >> noted problems with the antialiasing, but I've not gone much further >> since, > > Is this the same problem we are seeing with spheres? > > We are doing an animation of a virtual pool table and we see > horrendous random white speckles around the periphery of some of the > balls and sometime a similar round pattern of white speckles on the > cloth of the pool table. No, this problem is another, it stops a recursion too early... to solve it go to line 242 of file RTInterface/RT.cpp and change Options.maxdepth =3D MAXDEPTH; to something bigger (MAXDEPTH is defined as 5) like 8 please note that for every unit added the render time is doubled We're working on those files... expect the first batch of changes =20 this evening, so don't work too heavy on this... Pax et Bonum # Dott. Jos=E9 Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,3923101 0372,460602 |