|
From: Roger H. <rog...@mi...> - 2007-07-02 13:42:47
|
On 2 Jul, 2007, at 12:23, Jose' Cruanyes wrote: > Since Rayshade supports spherical lights, it could be a good addition > to Quesa > > it's just a point lighi with a diameter, and it creates a blurred > shadow (really nice) > > I can derive it from point light (or the other way around, since the > point light is an especial case of spherical light) > or create a completely new type > > what is better? If it needs an extra data field, your spherical light should inherit from point light. Can we make it so that renderers which do not support them see the base class instead, and just give crisper shadows. Hate to curb your enthusiasm for new stuff, but any news on the caching problem in RayShade? |