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From: Roger H. <rog...@mi...> - 2007-06-29 18:41:04
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On 29 Jun, 2007, at 18:26, James Walker wrote: > > Then you'd have an illumination shader that only works in the OpenGL > renderer, unless you want to implement it multiple times. I > suppose the > advantage is that it would be easier to choose not to render certain > objects in cartoon style. Good point, but on the other hand, not all renderers support all illumination styles e.g. the wireframe renderer. |