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From: Roger H. <rog...@mi...> - 2007-06-26 17:55:05
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On 26 Jun, 2007, at 18:13, Jose' Cruanyes wrote: > > one great addition to rayshade will be to made it threaded to use > multiprocessor system The main problem is sorting out the global variables, or at least it was with my renderer. Some of the globals had to be per process, some shared, some initialised by the main thread and copies made for each process which then modified them. I only applied multi-processing to the most time consuming part of the rendering. |