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From: Jose' C. <cru...@ce...> - 2007-06-26 17:14:39
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Il giorno 26/giu/07, alle ore 18:46, Roger Holmes ha scritto: > I have finally built a version of RayShade which runs within my Macho/ > Cocoa application. Great > > I am seeing a problem with the RGB and Alpha channels being mixed up. > I get no green, mainly cyan and white with some blue and magenta. > This is on Intel. Im actually porting our app from CFM to Mach0 and intel, and I've =20 seen the endian problems too, but these are the least of our problems =20= now.. > > > Am I right in thinking RayShade is non interactive (in the Quesa =20 > sense)? yes, it declares itself as non interactive > > What does it put into the Alpha channel when rendering into an > offscreen pixmap with an alpha channel? (The MicroSpot renderer sets > all the background pixels to 100% transparent and normal objects > pixels to 0% transparent and pixels which only have transparent > objects, to their combined transparency) > > Does RayShade support the background and foreground planes which Dair > introduced a few years back? no, but I think it's not difficult to implement > > Apart from that it looks good, speed looks OK though I've not thrown > anything really difficult at it yet. one great addition to rayshade will be to made it threaded to use =20 multiprocessor system > Pax et Bonum # Dott. Jos=E9 Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,3923101 0372,460602 |