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From: Roger H. <rog...@mi...> - 2007-06-26 16:46:31
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I have finally built a version of RayShade which runs within my Macho/ Cocoa application. I am seeing a problem with the RGB and Alpha channels being mixed up. I get no green, mainly cyan and white with some blue and magenta. This is on Intel. Has anyone seen any similar problems with RayShade or is it my App? Though the app works with the interactive renderer and an other plug- in (non interactive) renderer. Am I right in thinking RayShade is non interactive (in the Quesa sense)? What does it put into the Alpha channel when rendering into an offscreen pixmap with an alpha channel? (The MicroSpot renderer sets all the background pixels to 100% transparent and normal objects pixels to 0% transparent and pixels which only have transparent objects, to their combined transparency) Does RayShade support the background and foreground planes which Dair introduced a few years back? Apart from that it looks good, speed looks OK though I've not thrown anything really difficult at it yet. Roger. |