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From: James W. <ja...@fr...> - 2007-06-08 19:22:11
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James W. Walker wrote: > On Jun 6, 2007, at 9:04 AM, James W. Walker wrote: > >> On Jun 6, 2007, at 2:22 AM, Daniele Cavallini wrote: >> >>> Do you think It will be possibile work with orthographic cameras into >>> future? >> I don't know how. The problem is that the shadow volume algorithm >> involves rendering infinite points, which requires setting yon to >> infinity. But there is no sensible way to set yon to infinity for an >> orthographic camera. > > I read something saying that if you have the GL_NV_depth_clamp > extension, you can do it without an infinite yon. Daniele, you might want to try it with an orthographic camera. On the 6th, I changed the shadow code so that it does not use infinite yon if the camera is orthographic, and the code already uses GL_NV_depth_clamp if that extension is available. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |