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From: Daniele C. <dca...@in...> - 2007-06-06 09:23:06
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Just two small adjust for release Version into Visual studio: - I Add HiddenLine.h into Additional Include Directories (C/C++ General) - I Change name in Output file QD3D.dll into Quesa.dll (linker General) Two question: Do you think It will be possibile work with orthographic cameras into future? Is it possibile for object don't generate shadows? (example handle). How I can to do this? James Walker ha scritto: > Daniele Cavallini wrote: > >> I Add E3Math_Intersect.cpp ,QOShadowMarker QOCalctrimeshEdges.cpp (Just >> I change a "not" with "!") >> Now compiling and linking is correct with visual studio 2005 (debug >> version). >> > > I'm glad to hear you got it working. I checked in a change to > QOCalcTriMeshEdges.cpp, removing the not. > > |