|
From: James W. <ja...@fr...> - 2007-05-21 19:31:01
|
Roger Holmes wrote: > Hi All, > > After doing an anonymous checkout of the latest Quesa source I tried > to compile Rayshade (with XCode on Mac. I want it to work with > QuesaCocoa). It complains that Quesa/Quesa.h is missing. > > I have changed the code to include Quesa.h instead and got it to > compile but I can't get it to link. Hundreds of link errors. Come > back CodeWarrior all is forgiven! I've tried including the Quesa > framework, QuesaCocoa as a sub project and dependency. > > I would like to update our products to include RayShade. > > Any idea what I'm doing wrong? I think what you should do is remove Quesa.framework and add QuesaCocoa.framework. By the way, if you're looking for more realistic rendering, I'm working on adding shadows (as an option) to the OpenGL renderer. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |