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From: Jose' C. <cru...@ce...> - 2007-04-27 21:15:11
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Il giorno 27/apr/07, alle ore 22:14, Roger Holmes ha scritto: >>> >> >> mmm which other renderers? > > The Quesa Interactive renderer, the QuickDraw3D Interactive renderer > and the Microspot renderer. don't know about microspot renderer, but the others does't support =20 reflecting... anyway I'd like to be as compatible as possible... > > >> I'm taking those values going back and forth from the values passed >> in the open GL renderer in GL_SHININESS (it's not the same, I know, >> but is clese anough) > > So if you have a matt object and a glossy object and switch between > the interactive render and RayShade, do they look (about) the same? > you can test it by yourself in geom test the quesa logo in Geom test is almost the same (so much that I've =20 even got the feel that nothing was changed, till I saw the shadow) a glossy object is MUCH more "Brilliant" in the 'wow' sense of the =20 term, but seems quite right (edit GeomTest to make the Quesa logo =20 glossy) every thing is perfectible anyway >> Pax et Bonum # Dott. Jos=E9 Cruanyes Aguilar - C.E. Soft srl # Pzza. Firenze,4 MILANO - XX Settembre 10, CREMONA # 02,3923101 0372,460602 |