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From: Roger H. <rog...@mi...> - 2007-04-27 10:49:20
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On 27 Apr, 2007, at 10:49, Jose' Cruanyes wrote: > We're working to update the rayshade renderer > > we'we added support to reflection, > > controlled by the standard SpecularControl attribute, > the effect is pseudo logaritmic, > a matte surface has a specular control less than 5 > a glossy surface is some where arround 1000 > a mirror is someting above 1000 > > it works with textures too!! > > fire your CVSs > Well done! But please can you explain. With other renderers a specular control of 200 is matt, and a specular control of 0.2 is gloss. Not only are the values bigger, they are also inverted. Can't we make these compatible with other renderers? Thanks to you both. Roger. |