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From: James W. <ja...@fr...> - 2007-04-20 18:01:02
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Stefan Huber wrote: > You have right. Partly (sorry for not testing the issue thoroughly). > For most geometries Wireframe backface culling works. But at least > not for Cube, Mesh, Trimesh, and Polyhedron. With these geometries > the Interactive renderer does his own culling (probably in > IRGeometry_Generate_Triangle_Flags). I think I finally understand what you're talking about. If a TriMesh does not specify explicit edges (like the TriMeshes in the Quesa logo) then backfaces can be culled. But if a TriMesh does specify explicit edges, then the Wireframe and OpenGL renderers simply draw each edge as a line, with no culling. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |