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From: James W. <ja...@fr...> - 2007-04-12 17:07:48
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Jose' Cruanyes wrote: > I've currently a person exploring new visualizations with multipass > rendering > > (contours, hidden-line, flat shading ecc) > > We're doing it modifying the new OpenGL renderer, once finished, we > have to talk about the best way to deploy, the current one will be > slowed by one test for a property at every pass, the multipass can be > just added to the renderer, instead of create a new one... Is that going to be compatible with the current use of multiple passes to handle more than 8 lights? Of course, one can also do multi-pass tricks in client code, since one can control whether Quesa clears buffers at the start of a frame, and whether Quesa swaps buffers at the end of a frame. I wouldn't expect one property test per pass to be significantly slow. I'm planning to add a property test to determine whether to do per-pixel lighting. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |