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From: James W. <ja...@fr...> - 2007-03-31 00:38:29
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I've updated the OpenGL renderer to be able to handle more non-ambient lights than OpenGL natively supports (which is usually 8), using multiple passes. Naturally, this requires that you write a real rendering loop, checking the result of Q3View_EndRendering, as has always been recommended. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |