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From: Dan Z. <que...@ma...> - 2007-03-29 22:43:55
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1. Style? 2. View Hint (this is how it was traditionally done with plug-in renderers in QD3D) On Mar 29, 2007, at 2:55 PM, James Walker wrote: > I'm thinking of adding a per-pixel lighting option when the hardware > supports OpenGL Shading Language. It would have to be an option > because > it will slow down rendering some. Any opinions as to how this option > should be selected ... an object property on the renderer, or a new > flavor of illumination shader, or an object property on the Phong > illumination shader, or something else? > -- > James W. Walker, Innoventive Software LLC > <http://www.frameforge3d.com/> > > ---------------------------------------------------------------------- > --- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to > share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php? > page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > |