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From: James W. W. <os...@jw...> - 2007-03-24 21:19:00
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On Mar 24, 2007, at 5:21 AM, Jose' Cruanyes wrote: > I'm reading a new 3DS importer-Exporter, built using the lib3ds > library <http://lib3ds.sf.net> > > actually I've got the same functionality that the old 3DSreader, but > the file is fully parsed, so adding things like colors, normals, uv > params and so is just a matter of complete the trimesh creation > function > > from monday I,ll begin creating the exporter, always using the > lib3ds, and packaged in the same plug-in Sounds good! > > actually is only as Xcode project, Visual Studio project will follow > soon. > > the problem is: > -lib3ds is released as LPGL, so the new plug-is has to be LPGL too > -I'd like to release the plug-is as part of Quesa > How about releasing parts with different licenses? I don't see a problem with that. > -the new plug-in uses Code of Quesa, part written by me but > attributed to Quesa, part written by J. Walker as the VRML plug-in > and attributed to Quesa too > so the authors had to release the code in a new license , for me > there's not a problem (of course :-) > I need also the J.Walker license... > > but, is enough?, having attributted the code to Quesa, may be I need > permission of more people... Since LGPL is more restrictive than BSD, I think that would be OK. I have seen some open source code covered by 2 licenses, but I don't know if that would be needed. > > anyone has any thought? > > How about releasing the code as LGPL also (as originary) so anyone > can choose the most compelling license case, by case)? You mean all of Quesa as LGPL? I don't see why anyone would want that. |