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From: James W. <ja...@fr...> - 2007-03-13 17:01:16
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Roger Holmes wrote: > No. My mental model is that of the plug-in (shadow) renderer we ship > for Quesa, which I wrote. To speed up rendering, I do not do the slow > calculations for the texturing, shading, lighting (and shadowing) of > a z buffer pixel until I know it is front most. Game programmers have > control of their data and can cull lots of stuff which is behind > other items, but for fully user defined data this is not easy, > probably impossible without using more time than it saves. So for > each front most pixel there are dozens behind, and with user defined > ordering of the data that means I can save doing the calculations for > many of them. Oh, interesting. Does your renderer use the GPU or is it all on the CPU? By the way, I notice that Quesa's contributors page has broken links for MicroSpot. Do you have replacements for them? -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |