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From: James W. W. <os...@jw...> - 2007-03-01 17:11:33
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On Mar 1, 2007, at 6:03 AM, Jose' Cruanyes wrote: > I'm asking permission to drop support for VC++ 6.0 to build Quesa > > It does'n support a bunch of common C++ constructs, and I should > modify too many James' sources > Once we have no choice but support it, but now with the Visual Studio > 2005 freely downloadable, it's not a problem anymore Sounds like a good idea to me! > in the meanwhile I'm updating the VS 2005 projects to include the > OpenGL renderer One question about the changes you checked in today: Now that we compile as C++, what is the advantage of using E3Num_Max rather than std::max? There is a disadvantage, that the operands are evaluated twice. |