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From: James W. <ja...@fr...> - 2007-02-26 21:27:14
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Jeff Quan wrote: > Hello, > I'm a Quesa user through REALBasic and am interested in compiling the > latest version in order to try out the new OpenGL renderer. While I have > the Mac OS X developer tools installed (mostly to use the profilers) and > the lastest Quesa code via CVS, I'll confess that I don't know how > to compile with Xcode and could use some help on how to get a Universal > Binary Framework. 1. In the CVS hierarchy, open the Development/Projects/Mac folder. 2. Open the Quesa.xcodeproj project in Xcode. 3. Set the Active Target menu to "Fmwk Univ". 4. Set the Active Build Configuration to Release. 5. Click the Build icon. P.S. please join the mailing list so that the moderator (me) does not have to approve your posts. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |