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From: James W. <ja...@fr...> - 2007-02-23 23:47:54
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Roger Holmes wrote: > On 23 Feb, 2007, at 17:01, James W. Walker wrote: > >>> I think by default it should calculate and cache, just like the >>> interactive >>> renderer. >> You mean the interactive renderer should be changed to use triangle >> strips? > > No I mean the Interactive Renderer caches most objects as TriMeshes, > and it does this by default, in fact currently there is no way to > turn it off. Oh... that's a bit of a different situation. If the IR gets, say, a Torus, the only alternative to turning it into a TriMesh is to skip it, since the renderer doesn't know how to render a Torus directly. Whereas the OpenGL renderer can render a TriMesh without creating a triangle strip. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |