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From: Roger H. <rog...@mi...> - 2007-02-23 13:39:59
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I have been looking into the problems we are having with printing with the Interactive Renderer on Intel. If I manually push the Hither clipping plane forward then most, if not all of the problems go away. Is there a difference between the Z buffer on Intel and PowerPC? I half remember that the Z Buffer used to default to 16 bit depth, and that we ask Quesa to use 32 bits instead. Or was the default changed? Has OpenGL moved on to using a floating point Z buffer on Intel? If so can we use 64 bit doubles? Is there a call to set the Z depth? What is it called? Roger. |