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From: Roger H. <rog...@mi...> - 2007-02-23 12:26:25
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On 22 Feb, 2007, at 20:47, James Walker wrote: > The new OpenGL renderer caches a triangle strip the first time it > renders a TriMesh. There can be a drawback, which is that if a lot of > geometry gets rendered for the first time at the same time, there > can be > a noticeable pause while the triangle strips are being computed. So, > I'm thinking of adding an option to turn off the automatic strip > computation, probably using an object property attached to the > renderer > object. The renderer would still look for the triangle strip data, it > just wouldn't compute a strip if one is missing. Any opinion as to > which behavior should be the default? I think by default it should calculate and cache, just like the interactive renderer. Roger. |