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From: James W. <ja...@fr...> - 2007-02-22 20:48:15
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The new OpenGL renderer caches a triangle strip the first time it renders a TriMesh. There can be a drawback, which is that if a lot of geometry gets rendered for the first time at the same time, there can be a noticeable pause while the triangle strips are being computed. So, I'm thinking of adding an option to turn off the automatic strip computation, probably using an object property attached to the renderer object. The renderer would still look for the triangle strip data, it just wouldn't compute a strip if one is missing. Any opinion as to which behavior should be the default? -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |