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From: SourceForge.net <no...@so...> - 2007-02-22 19:42:56
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Bugs item #1370363, was opened at 2005-11-30 12:51 Message generated for change (Comment added) made by jwwalker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1370363&group_id=45158 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Pending Resolution: None Priority: 5 Private: No Submitted By: nstensland (nstensland) Assigned to: Nobody/Anonymous (nobody) Summary: Memory Leak with UVs set too large numbers Initial Comment: There seems to be a memory leaks when assigning textures to shapes (general polygon in my example) which have been assigned UV coordinates with large values (a range from -500 to 500 in my example). When seting the UVs to a range of 0..1, the memory leaks goes away. Should the UV always be in range 0..1 ? ---------------------------------------------------------------------- >Comment By: James W. Walker (jwwalker) Date: 2007-02-22 11:41 Message: Logged In: YES user_id=433183 Originator: NO We need more information about how a leak is detected, how to replicate the problem, and whether there is any evidence that the problem is with Quesa rather than OpenGL. As far as I know, Quesa always just passes the UVs on to OpenGL. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=1370363&group_id=45158 |