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From: James W. <ja...@fr...> - 2007-02-21 03:02:39
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Jose' Cruanyes wrote: > Il giorno 20/feb/07, alle ore 17:45, Jose' Cruanyes ha scritto: > >> Il giorno 18/feb/07, alle ore 15:35, Roger Holmes ha scritto: >> >>> On disc, the problem is that every object has its >>> own copy of the textures, even if in memory they are shared >>> between hundreds of objects. >>> >> this is surely a bug in the 3dmf writing routines... >> it should not be this way... I'll take a look shortly >> > > It seems that the shaders are shared but the textures not... never > noticed because I create a shared as soon the texture is loaded... I don't understand... under what circumstances are textures not shared? I made an example where a texture is used by several TriMeshes, and I can save it as 3DMF and see that the textures are still shared. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |